16 if(v ==
"item_flag_team2" || v ==
"team_CTF_blueflag")
27 METHOD(
CaptureTheFlag,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
30 returns(menu, _(
"Capture limit:"), 1, 20, 1,
"capturelimit_override",
string_null, _(
"The amount of captures needed before the match will end"));
39#define g_ctf IS_GAMETYPE(CTF)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void m_generate_mapinfo()
virtual void m_configuremenu()
virtual void m_isTwoBaseMode()
virtual void m_setTeams()
virtual void gametype_init()
const int CTF_PINK_FLAG_CARRYING
const int CTF_YELLOW_FLAG_TAKEN
void HUD_Mod_CTF(vector pos, vector mySize)
const int CTF_YELLOW_FLAG_CARRYING
const int CTF_PINK_FLAG_TAKEN
const int CTF_RED_FLAG_LOST
const int CTF_NEUTRAL_FLAG_LOST
const int CTF_YELLOW_FLAG_LOST
const int CTF_RED_FLAG_CARRYING
const int CTF_RED_FLAG_TAKEN
const int CTF_FLAG_NEUTRAL
const int CTF_BLUE_FLAG_LOST
const int CTF_BLUE_FLAG_TAKEN
const int CTF_PINK_FLAG_LOST
const int CTF_NEUTRAL_FLAG_CARRYING
const int CTF_BLUE_FLAG_CARRYING
const int CTF_NEUTRAL_FLAG_TAKEN
vector MapInfo_Map_supportedGametypes
const int GAMETYPE_FLAG_PRIORITY
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
const int GAMETYPE_FLAG_TEAMPLAY
#define METHOD(cname, name, prototype)