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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Public Member Functions | |
| CaptureTheFlag () | |
| ATTRIB (Gametype, m_description, string) | |
| gametype description | |
| ATTRIB (Gametype, m_modicons, void(vector pos, vector mySize)) | |
| ATTRIB (Gametype, m_modicons_export, void(int fh)) | |
| ATTRIB (Gametype, m_modicons_reset, void()) | |
| ATTRIB (Gametype, m_mutators, string) | |
| ATTRIB (Gametype, mdl, string) | |
| gametype short name | |
| ATTRIB (Gametype, message, string) | |
| human readable name | |
| ATTRIB (Gametype, model2, string) | |
| gametype defaults | |
| ATTRIB (Gametype, netname, string) | |
| gametype name as in cvar (with g_ prefix) | |
| virtual void | describe () |
| virtual void | display () |
| virtual void | gametype_init () |
| virtual void | m_configuremenu () |
| virtual void | m_generate_mapinfo () |
| virtual void | m_isAlwaysSupported () |
| virtual void | m_isForcedSupported () |
| virtual void | m_isTwoBaseMode () |
| virtual void | m_parse_mapinfo () |
| virtual void | m_setTeams () |
| void () m_modicons_reset | |
| void (vector pos, vector mySize) m_modicons | |
Public Attributes | |
| bool | frags = true |
| does this gametype use a point limit? | |
| int | items = 0 |
| gametype ID | |
| bool | m_1v1 = false |
| 1v1 gameplay? | |
| vector | m_color = '1 1 1' |
| color | |
| bool | m_hidelimits = false |
| should this gametype display a score limit in the scoreboard? | |
| int | m_id = 0 |
| string | m_legacydefaults = "300 20 10 0" |
| int | m_priority = 0 |
| gametype priority in random selections | |
| bool | m_weaponarena = false |
| does this gametype enforce its own weapon arena? | |
| bool | team = false |
| does this gametype support teamplay? | |
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inline |
Definition at line 10 of file ctf.qh.
References CaptureTheFlag(), GAMETYPE_FLAG_PRIORITY, GAMETYPE_FLAG_TEAMPLAY, GAMETYPE_FLAG_USEPOINTS, Gametype::gametype_init(), and INIT.
Referenced by CaptureTheFlag(), m_configuremenu(), m_generate_mapinfo(), m_isTwoBaseMode(), m_setTeams(), void(), and void().
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inherited |
gametype description
References ATTRIB(), and m_description.
References vector.
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inlinevirtualinherited |
Definition at line 101 of file mapinfo.qh.
References describe(), SUPER, and TC.
Referenced by describe().
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inlinevirtualinherited |
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inlinevirtualinherited |
Definition at line 117 of file mapinfo.qh.
References cons(), GAMETYPE_FLAG_1V1, GAMETYPE_FLAG_HIDELIMITS, GAMETYPE_FLAG_PREFERRED, GAMETYPE_FLAG_PRIORITY, GAMETYPE_FLAG_TEAMPLAY, GAMETYPE_FLAG_USEPOINTS, GAMETYPE_FLAG_WEAPONARENA, and gametype_init().
Referenced by Assault::Assault(), CaptureTheFlag::CaptureTheFlag(), ClanArena::ClanArena(), Deathmatch::Deathmatch(), Domination::Domination(), Duel::Duel(), FreezeTag::FreezeTag(), Invasion::Invasion(), Keepaway::Keepaway(), KeyHunt::KeyHunt(), LastManStanding::LastManStanding(), mayhem::mayhem(), NexBall::NexBall(), Onslaught::Onslaught(), Race::Race(), RaceCTS::RaceCTS(), Survival::Survival(), TeamDeathmatch::TeamDeathmatch(), TeamKeepaway::TeamKeepaway(), tmayhem::tmayhem(), and gametype_init().
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inlinevirtual |
Reimplemented from Gametype.
Definition at line 27 of file ctf.qh.
References CaptureTheFlag(), entity(), m_configuremenu(), string_null, and TC.
Referenced by m_configuremenu().
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inlinevirtual |
Reimplemented from Gametype.
Definition at line 14 of file ctf.qh.
References CaptureTheFlag(), gametype_flags, m_generate_mapinfo(), and MapInfo_Map_supportedGametypes.
Referenced by m_generate_mapinfo().
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inlinevirtualinherited |
Reimplemented in ClanArena, Deathmatch, Duel, FreezeTag, Keepaway, KeyHunt, LastManStanding, mayhem, Survival, TeamDeathmatch, TeamKeepaway, and tmayhem.
Definition at line 83 of file mapinfo.qh.
References m_isAlwaysSupported().
Referenced by m_isAlwaysSupported().
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inlinevirtualinherited |
Reimplemented in Duel, mayhem, Survival, TeamDeathmatch, TeamKeepaway, and tmayhem.
Definition at line 87 of file mapinfo.qh.
References m_isForcedSupported().
Referenced by m_isForcedSupported().
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inlinevirtual |
Reimplemented from Gametype.
Definition at line 19 of file ctf.qh.
References CaptureTheFlag(), and m_isTwoBaseMode().
Referenced by m_isTwoBaseMode().
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inlinevirtualinherited |
Reimplemented in ClanArena, Domination, FreezeTag, Invasion, KeyHunt, Race, TeamDeathmatch, TeamKeepaway, and tmayhem.
Definition at line 71 of file mapinfo.qh.
References m_parse_mapinfo().
Referenced by m_parse_mapinfo().
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inlinevirtual |
Definition at line 23 of file ctf.qh.
References CaptureTheFlag(), cvar_set(), and m_setTeams().
Referenced by m_setTeams().
| CaptureTheFlag::void | ( | ) |
References CaptureTheFlag(), and HUD_Mod_CTF_Reset().
References CaptureTheFlag(), HUD_Mod_CTF(), and vector.
does this gametype use a point limit?
Definition at line 48 of file mapinfo.qh.
Referenced by _MapInfo_Map_ApplyGametype().
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inherited |
gametype ID
Definition at line 36 of file mapinfo.qh.
1v1 gameplay?
Definition at line 54 of file mapinfo.qh.
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inherited |
color
Definition at line 44 of file mapinfo.qh.
should this gametype display a score limit in the scoreboard?
Definition at line 50 of file mapinfo.qh.
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inherited |
Definition at line 34 of file mapinfo.qh.
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inherited |
gametype priority in random selections
Definition at line 60 of file mapinfo.qh.
does this gametype enforce its own weapon arena?
Definition at line 52 of file mapinfo.qh.
does this gametype support teamplay?
Definition at line 46 of file mapinfo.qh.
Referenced by _MapInfo_GetTeamPlayBool().