Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
cl_ctf.qc
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1#include "cl_ctf.qh"
2
4#include <client/draw.qh>
5#include <client/hud/_mod.qh>
7
8// CTF HUD modicon section
12
19
21void HUD_Mod_CTF(vector pos, vector mySize)
22{
23 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
24 vector flag_size;
25 float f; // every function should have that
26
27 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
28 float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed
29 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
30 bool ctf_stalemate; // currently in stalemate
31 int stat_items = STAT(OBJECTIVE_STATUS);
32 float fs, fs2, fs3, size1, size2;
33 vector e1, e2;
34
35 int nteams = autocvar__teams_available;
36
37 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
38 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
39 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
40 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
41 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
42
43 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
44
45 ctf_stalemate = (stat_items & CTF_STALEMATE);
46
47 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag || (stat_items & CTF_SHIELDED));
48
50 redflag = 1;
51 blueflag = 2;
52 if (nteams & BIT(2))
53 yellowflag = 2;
54 if (nteams & BIT(3))
55 pinkflag = 3;
56 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
57 }
58
59 // when status CHANGES, set old status into prevstatus and current status into status
60 #define X(team) MACRO_BEGIN \
61 if (team##flag != team##flag_prevframe) { \
62 team##flag_statuschange_time = time; \
63 team##flag_prevstatus = team##flag_prevframe; \
64 team##flag_prevframe = team##flag; \
65 } \
66 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
67 MACRO_END
68 X(red);
69 X(blue);
70 X(yellow);
71 X(pink);
72 X(neutral);
73 #undef X
74
75 #define X(team, cond) \
76 string team##_icon = string_null, team##_icon_prevstatus = string_null; \
77 int team##_alpha, team##_alpha_prevstatus; \
78 team##_alpha = team##_alpha_prevstatus = 1; \
79 MACRO_BEGIN \
80 switch (team##flag) { \
81 case 1: team##_icon = "flag_" #team "_taken"; break; \
82 case 2: team##_icon = "flag_" #team "_lost"; break; \
83 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = blink(0.85, 0.15, 5); break; \
84 default: \
85 if ((stat_items & CTF_SHIELDED) && (cond)) { \
86 team##_icon = "flag_" #team "_shielded"; \
87 } else { \
88 team##_icon = string_null; \
89 } \
90 break; \
91 } \
92 switch (team##flag_prevstatus) { \
93 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
94 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
95 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = blink(0.85, 0.15, 5); break; \
96 default: \
97 if (team##flag == 3) { \
98 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
99 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
100 team##_icon_prevstatus = "flag_" #team "_shielded"; \
101 } else { \
102 team##_icon_prevstatus = string_null; \
103 } \
104 break; \
105 } \
106 MACRO_END
107 X(red, myteam != NUM_TEAM_1 && (nteams & BIT(0)));
108 X(blue, myteam != NUM_TEAM_2 && (nteams & BIT(1)));
109 X(yellow, myteam != NUM_TEAM_3 && (nteams & BIT(2)));
110 X(pink, myteam != NUM_TEAM_4 && (nteams & BIT(3)));
111 X(neutral, ctf_oneflag);
112 #undef X
113
114 int tcount = 2;
115 if(nteams & BIT(2))
116 tcount = 3;
117 if(nteams & BIT(3))
118 tcount = 4;
119
120 if (ctf_oneflag) {
121 // hacky, but these aren't needed
122 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
123 fs = fs2 = fs3 = 1;
124 } else switch (tcount) {
125 default:
126 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
127 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
128 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
129 }
130
131 if (mySize_x > mySize_y) {
132 size1 = mySize_x;
133 size2 = mySize_y;
134 e1 = eX;
135 e2 = eY;
136 } else {
137 size1 = mySize_y;
138 size2 = mySize_x;
139 e1 = eY;
140 e2 = eX;
141 }
142
143 switch (myteam) {
144 default:
145 case NUM_TEAM_1: {
146 redflag_pos = pos;
147 blueflag_pos = pos + eX * fs2 * size1;
148 yellowflag_pos = pos - eX * fs2 * size1;
149 pinkflag_pos = pos + eX * fs3 * size1;
150 break;
151 }
152 case NUM_TEAM_2: {
153 redflag_pos = pos + eX * fs2 * size1;
154 blueflag_pos = pos;
155 yellowflag_pos = pos - eX * fs2 * size1;
156 pinkflag_pos = pos + eX * fs3 * size1;
157 break;
158 }
159 case NUM_TEAM_3: {
160 redflag_pos = pos + eX * fs3 * size1;
161 blueflag_pos = pos - eX * fs2 * size1;
162 yellowflag_pos = pos;
163 pinkflag_pos = pos + eX * fs2 * size1;
164 break;
165 }
166 case NUM_TEAM_4: {
167 redflag_pos = pos - eX * fs2 * size1;
168 blueflag_pos = pos + eX * fs3 * size1;
169 yellowflag_pos = pos + eX * fs2 * size1;
170 pinkflag_pos = pos;
171 break;
172 }
173 }
174 neutralflag_pos = pos;
175 flag_size = e1 * fs * size1 + e2 * size2;
176
177 #define X(team) MACRO_BEGIN \
178 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
179 if (team##_icon && ctf_stalemate) \
180 drawpic_aspect_skin(team##flag_pos, "flag_stalemate", flag_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); \
181 if (team##_icon_prevstatus && f < 1) \
182 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
183 if (team##_icon) \
184 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
185 MACRO_END
186 X(red);
187 X(blue);
188 X(yellow);
189 X(pink);
190 X(neutral);
191 #undef X
192}
193
195
196REGISTER_MUTATOR(cl_ctf, true);
197
198MUTATOR_HOOKFUNCTION(cl_ctf, ShowRankings)
199{
200 if(autocvar_hud_panel_scoreboard_ctf_leaderboard && ISGAMETYPE(CTF) && STAT(CTF_SHOWLEADERBOARD))
201 {
202 M_ARGV(0, string) = _("Capture time rankings");
203 return true;
204 }
205}
#define REGISTER_MUTATOR(...)
Definition base.qh:295
#define MUTATOR_HOOKFUNCTION(...)
Definition base.qh:335
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
int pinkflag_prevstatus
Definition cl_ctf.qc:10
void HUD_Mod_CTF(vector pos, vector mySize)
Definition cl_ctf.qc:21
void HUD_Mod_CTF_Reset()
Definition cl_ctf.qc:13
int neutralflag_prevframe
Definition cl_ctf.qc:9
float pinkflag_statuschange_time
Definition cl_ctf.qc:11
bool autocvar_hud_panel_scoreboard_ctf_leaderboard
Definition cl_ctf.qc:194
int blueflag_prevframe
Definition cl_ctf.qc:9
int redflag_prevframe
Definition cl_ctf.qc:9
#define X(team)
int yellowflag_prevframe
Definition cl_ctf.qc:9
int blueflag_prevstatus
Definition cl_ctf.qc:10
int yellowflag_prevstatus
Definition cl_ctf.qc:10
float neutralflag_statuschange_time
Definition cl_ctf.qc:11
int redflag_prevstatus
Definition cl_ctf.qc:10
int autocvar__teams_available
Definition cl_ctf.qc:20
float redflag_statuschange_time
Definition cl_ctf.qc:11
int neutralflag_prevstatus
Definition cl_ctf.qc:10
float yellowflag_statuschange_time
Definition cl_ctf.qc:11
int pinkflag_prevframe
Definition cl_ctf.qc:9
float blueflag_statuschange_time
Definition cl_ctf.qc:11
#define ISGAMETYPE(NAME)
Definition main.qh:46
#define M_ARGV(x, type)
Definition events.qh:17
const int CTF_SHIELDED
Definition ctf.qh:58
const int CTF_YELLOW_FLAG_TAKEN
Definition ctf.qh:48
const int CTF_PINK_FLAG_TAKEN
Definition ctf.qh:51
const int CTF_RED_FLAG_TAKEN
Definition ctf.qh:42
const int CTF_FLAG_NEUTRAL
Definition ctf.qh:57
const int CTF_STALEMATE
Definition ctf.qh:59
const int CTF_BLUE_FLAG_TAKEN
Definition ctf.qh:45
const int CTF_NEUTRAL_FLAG_TAKEN
Definition ctf.qh:54
bool autocvar__hud_configure
Definition hud_config.qh:3
#define STAT(...)
Definition stats.qh:82
bool mod_active
Definition modicons.qh:7
string string_null
Definition nil.qh:9
vector
Definition self.qh:92
bool ctf_stalemate
Definition sv_ctf.qh:143
bool ctf_oneflag
Definition sv_ctf.qh:170
int myteam
Definition teams.qh:60
const int NUM_TEAM_2
Definition teams.qh:14
const int NUM_TEAM_4
Definition teams.qh:16
const int NUM_TEAM_3
Definition teams.qh:15
const int NUM_TEAM_1
Definition teams.qh:13
const vector eY
Definition vector.qh:45
const vector eX
Definition vector.qh:44