23 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
27 int redflag, blueflag, yellowflag, pinkflag, neutralflag;
28 float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0;
31 int stat_items =
STAT(OBJECTIVE_STATUS);
32 float fs, fs2, fs3, size1, size2;
47 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag || (stat_items &
CTF_SHIELDED));
60 #define X(team) MACRO_BEGIN \
61 if (team##flag != team##flag_prevframe) { \
62 team##flag_statuschange_time = time; \
63 team##flag_prevstatus = team##flag_prevframe; \
64 team##flag_prevframe = team##flag; \
66 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
75 #define X(team, cond) \
76 string team##_icon = string_null, team##_icon_prevstatus = string_null; \
77 int team##_alpha, team##_alpha_prevstatus; \
78 team##_alpha = team##_alpha_prevstatus = 1; \
80 switch (team##flag) { \
81 case 1: team##_icon = "flag_" #team "_taken"; break; \
82 case 2: team##_icon = "flag_" #team "_lost"; break; \
83 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = blink(0.85, 0.15, 5); break; \
85 if ((stat_items & CTF_SHIELDED) && (cond)) { \
86 team##_icon = "flag_" #team "_shielded"; \
88 team##_icon = string_null; \
92 switch (team##flag_prevstatus) { \
93 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
94 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
95 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = blink(0.85, 0.15, 5); break; \
97 if (team##flag == 3) { \
98 team##_icon_prevstatus = "flag_" #team "_carrying"; \
99 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
100 team##_icon_prevstatus = "flag_" #team "_shielded"; \
102 team##_icon_prevstatus = string_null; \
122 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus =
string_null;
124 }
else switch (tcount) {
126 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5;
break;
127 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35;
break;
128 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5;
break;
131 if (mySize_x > mySize_y) {
147 blueflag_pos = pos +
eX * fs2 * size1;
148 yellowflag_pos = pos -
eX * fs2 * size1;
149 pinkflag_pos = pos +
eX * fs3 * size1;
153 redflag_pos = pos +
eX * fs2 * size1;
155 yellowflag_pos = pos -
eX * fs2 * size1;
156 pinkflag_pos = pos +
eX * fs3 * size1;
160 redflag_pos = pos +
eX * fs3 * size1;
161 blueflag_pos = pos -
eX * fs2 * size1;
162 yellowflag_pos = pos;
163 pinkflag_pos = pos +
eX * fs2 * size1;
167 redflag_pos = pos -
eX * fs2 * size1;
168 blueflag_pos = pos +
eX * fs3 * size1;
169 yellowflag_pos = pos +
eX * fs2 * size1;
174 neutralflag_pos = pos;
175 flag_size = e1 * fs * size1 + e2 * size2;
177 #define X(team) MACRO_BEGIN \
178 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
179 if (team##_icon && ctf_stalemate) \
180 drawpic_aspect_skin(team##flag_pos, "flag_stalemate", flag_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); \
181 if (team##_icon_prevstatus && f < 1) \
182 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
184 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \