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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/deathtypes/all.qh>#include <common/physics/movetypes/movetypes.qh>#include <client/mutators/_mod.qh>#include <common/vehicles/all.qh>#include <common/weapons/_all.qh>Go to the source code of this file.
Functions | |
| void (entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage | |
| int autocvar_cl_damageeffect |
Definition at line 10 of file damageeffects.qh.
Referenced by DamageEffect().
| float autocvar_cl_damageeffect_bones |
Definition at line 12 of file damageeffects.qh.
Referenced by DamageEffect().
| bool autocvar_cl_damageeffect_distribute |
Definition at line 13 of file damageeffects.qh.
Referenced by DamageEffect_Think().
| float autocvar_cl_damageeffect_lifetime |
Definition at line 14 of file damageeffects.qh.
Referenced by DamageEffect().
| float autocvar_cl_damageeffect_lifetime_max |
Definition at line 16 of file damageeffects.qh.
Referenced by DamageEffect().
| float autocvar_cl_damageeffect_lifetime_min |
Definition at line 15 of file damageeffects.qh.
Referenced by DamageEffect().
| float autocvar_cl_damageeffect_ticrate |
Definition at line 11 of file damageeffects.qh.
Referenced by DamageEffect_Think().
| float damageextraradius |
Definition at line 25 of file damageeffects.qh.
| float damageforcescale |
Definition at line 22 of file damageeffects.qh.
Referenced by CopyBody(), Monster_Damage(), Monster_Spawn_Setup(), PutObserverInServer(), PutPlayerInServer(), vehicles_damage(), W_Devastator_Attack(), W_Electro_Attack_Orb(), W_Electro_Orb_Stick(), W_Fireball_Attack1(), W_Fireball_Attack2(), W_Hagar_Attack(), W_Hagar_Attack2(), W_Hagar_Attack2_Load_Release(), W_Hook_Attack2(), W_MineLayer_Attack(), W_MineLayer_Damage(), W_MineLayer_Stick(), W_Mortar_Attack(), W_Mortar_Attack2(), and W_OverkillRocketPropelledChainsaw_Attack().
| const float MAX_DAMAGEEXTRARADIUS = 16 |
Definition at line 24 of file damageeffects.qh.
Referenced by NET_HANDLE(), RadiusDamageForSource(), and W_Crylink_Touch_WouldHitFriendly().
| const float MIN_DAMAGEEXTRARADIUS = 2 |
Definition at line 23 of file damageeffects.qh.
Referenced by NET_HANDLE(), and RadiusDamageForSource().
| vector w_backoff |
Definition at line 20 of file damageeffects.qh.
Referenced by NET_HANDLE().
| int w_deathtype |
Definition at line 18 of file damageeffects.qh.
Referenced by NET_HANDLE(), and Obituary_WeaponDeath().
| float w_issilent |
Definition at line 19 of file damageeffects.qh.
Referenced by NET_HANDLE().
| vector w_org |
Definition at line 20 of file damageeffects.qh.
Referenced by NET_HANDLE().
| float w_random |
Definition at line 19 of file damageeffects.qh.
Referenced by NET_HANDLE().