Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
damageeffects.qh
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1#pragma once
2
3#ifdef CSQC
9
17
21
23const float MIN_DAMAGEEXTRARADIUS = 2;
24const float MAX_DAMAGEEXTRARADIUS = 16;
26.void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage;
27#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector w_org
float autocvar_cl_damageeffect_ticrate
const float MAX_DAMAGEEXTRARADIUS
float autocvar_cl_damageeffect_lifetime
float damageextraradius
bool autocvar_cl_damageeffect_distribute
float autocvar_cl_damageeffect_lifetime_max
int w_deathtype
int autocvar_cl_damageeffect
float autocvar_cl_damageeffect_bones
float autocvar_cl_damageeffect_lifetime_min
float damageforcescale
const float MIN_DAMAGEEXTRARADIUS
float w_random
vector w_backoff
float w_issilent
vector
Definition self.qh:92
vector org
Definition self.qh:92