Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
all.qh File Reference
#include "vehicle.qh"
#include "sv_vehicles.qh"
#include "vehicle/_mod.qh"
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Go to the source code of this file.

Classes

class  NullVehicle

Macros

#define REGISTER_VEHICLE(id, inst)
#define VEH_LAST   (REGISTRY_COUNT(Vehicles) - 1)

Functions

 REGISTER_VEHICLE (Null, NEW(NullVehicle))

Variables

const int VEH_FIRST = 1

Macro Definition Documentation

◆ REGISTER_VEHICLE

#define REGISTER_VEHICLE ( id,
inst )
Value:
REGISTER(Vehicles, VEH, id, vehicleid, inst)
#define REGISTER(...)
Register a new entity with a registry.
Definition registry.qh:87

Definition at line 12 of file all.qh.

Referenced by REGISTER_VEHICLE(), REGISTER_VEHICLE(), REGISTER_VEHICLE(), REGISTER_VEHICLE(), and REGISTER_VEHICLE().

◆ VEH_LAST

#define VEH_LAST   (REGISTRY_COUNT(Vehicles) - 1)

Definition at line 10 of file all.qh.

Function Documentation

◆ REGISTER_VEHICLE()

REGISTER_VEHICLE ( Null ,
NEW(NullVehicle)  )

Variable Documentation

◆ VEH_FIRST

const int VEH_FIRST = 1

Definition at line 9 of file all.qh.