Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_media_demo_startconfirm.qc
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2
3#include "demolist.qh"
4#include "textlabel.qh"
5#include "button.qh"
6
7void Handle_StartDemo_Click(entity unused, entity me) { demolist.startDemo(demolist); }
9{
10 entity e;
11
12 me.TR(me);
13 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Playing a demo will disconnect you from the current match.")));
14 me.TR(me);
15 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you really wish to disconnect now?")));
16 me.TR(me);
17 me.TR(me);
18 me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0'));
19 e.onClick = Handle_StartDemo_Click;
20 e.onClickEntity = demolist;
21 me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
22 e.onClick = Dialog_Close;
23 e.onClickEntity = me;
24}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity demolist
Definition demolist.qh:30
void XonoticDemoStartConfirmDialog_fill(entity me)
void Handle_StartDemo_Click(entity unused, entity me)
void Dialog_Close(entity button, entity me)
Definition dialog.qc:7
entity makeXonoticButton(string theText, vector theColor)
Definition button.qc:10
entity makeXonoticTextLabel(float theAlign, string theText)
Definition textlabel.qc:3