Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog.qc
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1#include "dialog.qh"
2
3#include "borderimage.qh"
4#include "button.qh"
5#include "nexposee.qh"
6
7 void Dialog_Close(entity button, entity me)
8 {
9 me.close(me);
10 }
11
13 {}
14
15 void Dialog_addItemSimple(entity me, float row, float col, float rowspan, float colspan, entity e, vector v)
16 {
17 vector o, s;
18 o = me.itemOrigin + eX * (col * me.itemSpacing.x) + eY * (row * me.itemSpacing.y);
19 s = me.itemSize + eX * ((colspan - 1) * me.itemSpacing.x) + eY * ((rowspan - 1) * me.itemSpacing.y);
20 o.x -= 0.5 * (me.itemSpacing.x - me.itemSize.x) * v.x;
21 s.x += (me.itemSpacing.x - me.itemSize.x) * v.x;
22 o.y -= 0.5 * (me.itemSpacing.y - me.itemSize.y) * v.y;
23 s.y += (me.itemSpacing.y - me.itemSize.y) * v.y;
24 me.addItem(me, e, o, s, 1);
25 }
26
27 void Dialog_gotoRC(entity me, float row, float col)
28 {
29 me.currentRow = row;
30 me.currentColumn = col;
31 }
32
34 {
35 ++me.currentRow;
36 me.currentColumn = me.firstColumn;
37 }
38
39 void Dialog_TD(entity me, float rowspan, float colspan, entity e)
40 {
41 me.addItemSimple(me, me.currentRow, me.currentColumn, rowspan, colspan, e, '0 0 0');
42 me.currentColumn += colspan;
43 }
44
45 void Dialog_TDNoMargin(entity me, float rowspan, float colspan, entity e, vector v)
46 {
47 me.addItemSimple(me, me.currentRow, me.currentColumn, rowspan, colspan, e, v);
48 me.currentColumn += colspan;
49 }
50
51 void Dialog_setFirstColumn(entity me, float col)
52 {
53 me.firstColumn = col;
54 }
55
56 void Dialog_TDempty(entity me, float colspan)
57 {
58 me.currentColumn += colspan;
59 }
60
62 {
63 float absWidth, absHeight;
64
65 if (me.isTabRoot)
66 {
67 me.frame = NEW(BorderImage);
68 me.frame.configureBorderImage(me.frame, me.title, me.titleFontSize, me.color, me.backgroundImage, me.borderLines * me.titleHeight);
69 me.frame.zoomedOutTitleBarPosition = me.zoomedOutTitleBarPosition;
70 me.frame.zoomedOutTitleBar = me.zoomedOutTitleBar;
71 me.frame.alpha = me.alpha;
72 me.addItem(me, me.frame, '0 0 0', '1 1 0', 1);
73 }
74
75 if (!me.titleFontSize) me.titleHeight = 0; // no title bar
76
77 absWidth = me.intendedWidth * conwidth;
78 absHeight = me.borderLines * me.titleHeight + me.marginTop + me.rows * me.rowHeight + (me.rows - 1) * me.rowSpacing + me.marginBottom;
79 me.itemOrigin = eX * (me.marginLeft / absWidth)
80 + eY * ((me.borderLines * me.titleHeight + me.marginTop) / absHeight);
81 me.itemSize = eX * ((1 - (me.marginLeft + me.marginRight + me.columnSpacing * (me.columns - 1)) / absWidth) / me.columns)
82 + eY * (me.rowHeight / absHeight);
83 me.itemSpacing = me.itemSize
84 + eX * (me.columnSpacing / absWidth)
85 + eY * (me.rowSpacing / absHeight);
86 me.intendedHeight = absHeight / conheight;
87 me.currentRow = -1;
88 me.currentColumn = -1;
89
90 me.fill(me);
91
92 if (me.isTabRoot && me.closable && me.borderLines > 0)
93 {
94 entity closebutton;
95 closebutton = me.closeButton = me.frame.closeButton = NEW(Button);
96 closebutton.configureButton(closebutton, "", 0, me.closeButtonImage);
97 closebutton.onClick = Dialog_Close;
98 closebutton.onClickEntity = me;
99 closebutton.srcMulti = 0;
100 me.addItem(me, closebutton, '0 0 0', '1 1 0', 1); // put it as LAST
101 }
102 }
103
105 {
106 bool closed = false;
107 if (me.parent.instanceOfNexposee)
108 {
109 ExposeeCloseButton_Click(me, me.parent);
110 closed = true;
111 }
112 else if (me.parent.instanceOfModalController)
113 {
115 closed = true;
116 }
117
118 if (closed && me.hideMenuOnClose)
119 m_goto(string_null, false);
120 me.hideMenuOnClose = false; // reset it regardless
121 }
122
123 float Dialog_keyDown(entity me, float key, float ascii, float shift)
124 {
125 if (me.closable)
126 {
127 if (key == K_ESCAPE)
128 {
130 me.close(me);
131 return 1;
132 }
133 }
134 float r = SUPER(Dialog).keyDown(me, key, ascii, shift);
135 if (!me.closable && key == K_ESCAPE)
136 return 1;
137 return r;
138 }
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void Dialog_configureDialog(entity me)
Definition dialog.qc:61
void Dialog_TDempty(entity me, float colspan)
Definition dialog.qc:56
void Dialog_close(entity me)
Definition dialog.qc:104
void Dialog_TD(entity me, float rowspan, float colspan, entity e)
Definition dialog.qc:39
float Dialog_keyDown(entity me, float key, float ascii, float shift)
Definition dialog.qc:123
void Dialog_fill(entity me)
Definition dialog.qc:12
void Dialog_setFirstColumn(entity me, float col)
Definition dialog.qc:51
void Dialog_addItemSimple(entity me, float row, float col, float rowspan, float colspan, entity e, vector v)
Definition dialog.qc:15
void Dialog_TDNoMargin(entity me, float rowspan, float colspan, entity e, vector v)
Definition dialog.qc:45
void Dialog_Close(entity button, entity me)
Definition dialog.qc:7
void Dialog_TR(entity me)
Definition dialog.qc:33
void Dialog_gotoRC(entity me, float row, float col)
Definition dialog.qc:27
void ExposeeCloseButton_Click(entity button, entity other)
Definition nexposee.qc:8
float K_ESCAPE
Definition keycodes.qc:9
void Dialog_Close(entity button, entity me)
Definition dialog.qc:7
void m_play_click_sound(string soundfile)
Definition menu.qc:1106
void m_goto(string itemname, bool hide_menu_on_close)
Definition menu.qc:1051
const string MENU_SOUND_CLOSE
Definition menu.qh:50
float conwidth
Definition menu.qh:36
float conheight
Definition menu.qh:36
void DialogCloseButton_Click(entity button, entity tab)
string string_null
Definition nil.qh:9
#define NEW(cname,...)
Definition oo.qh:117
#define SUPER(cname)
Definition oo.qh:231
vector
Definition self.qh:92
const vector eY
Definition vector.qh:45
const vector eX
Definition vector.qh:44