Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_uid2name.qh
Go to the documentation of this file.
1
#pragma once
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3
#include "
rootdialog.qh
"
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CLASS
(
XonoticUid2NameDialog
,
XonoticRootDialog
)
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METHOD
(
XonoticUid2NameDialog
,
fill
,
void
(
entity
));
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ATTRIB
(
XonoticUid2NameDialog
,
title
,
string
,
""
);
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ATTRIB
(
XonoticUid2NameDialog
,
color
,
vector
, SKINCOLOR_DIALOG_TEAMSELECT);
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ATTRIB
(
XonoticUid2NameDialog
,
intendedWidth
,
float
, 0.5);
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ATTRIB
(
XonoticUid2NameDialog
,
rows
,
float
, 4);
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ATTRIB
(
XonoticUid2NameDialog
,
columns
,
float
, 2);
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ATTRIB
(
XonoticUid2NameDialog
,
name
,
string
,
"Uid2Name"
);
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ATTRIB
(
XonoticUid2NameDialog
,
closable
,
bool
,
false
);
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ENDCLASS
(
XonoticUid2NameDialog
)
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Dialog::ATTRIB
ATTRIB(Dialog, closeButton, entity)
XonoticRootDialog
Definition
rootdialog.qh:4
XonoticUid2NameDialog
Definition
dialog_uid2name.qh:4
XonoticUid2NameDialog::intendedWidth
float intendedWidth
Definition
dialog_uid2name.qh:8
XonoticUid2NameDialog::closable
bool closable
Definition
dialog_uid2name.qh:12
XonoticUid2NameDialog::color
vector color
Definition
dialog_uid2name.qh:7
XonoticUid2NameDialog::rows
float rows
Definition
dialog_uid2name.qh:9
XonoticUid2NameDialog::fill
virtual void fill()
XonoticUid2NameDialog::title
string title
Definition
dialog_uid2name.qh:6
XonoticUid2NameDialog::columns
float columns
Definition
dialog_uid2name.qh:10
XonoticUid2NameDialog::name
string name
Definition
dialog_uid2name.qh:11
false
#define false
Definition
csprogsdefs.qh:6
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
rootdialog.qh
vector
vector
Definition
self.qh:92
menu
xonotic
dialog_uid2name.qh
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