Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
effectinfo_gentle_happy.inc File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Functions

 DEF (happy_damage_dissolve)
 DEF (happy_damage_hit)
 SUB (happy_damage_dissolve)
 SUB (happy_damage_hit)

Function Documentation

◆ DEF() [1/2]

DEF ( happy_damage_dissolve )

◆ DEF() [2/2]

DEF ( happy_damage_hit )

◆ SUB() [1/2]

SUB ( happy_damage_dissolve )

Definition at line 3 of file effectinfo_gentle_happy.inc.

3 {
4 MY(airfriction) = 3;
5 MY(alpha_min) = 256;
6 MY(alpha_max) = 256;
7 MY(alpha_fade) = 228;
8 MY(bounce) = 1.500000;
9 MY(color_min) = "0x00FFFF";
10 MY(color_max) = "0xFF00FF";
11 MY(count) = 15;
12 MY(gravity) = -0.400000;
13 MY(liquidfriction) = 6;
14 MY(sizeincrease) = -10;
15 MY(size_min) = 32;
16 MY(size_max) = 32;
17 MY(tex_min) = 69;
18 MY(tex_max) = 69;
19 MY(type) = "alphastatic";
20 MY(velocityjitter) = '312.0 312.0 312.0';
21}
float count
Definition powerups.qc:22
float gravity
Definition items.qh:17
MY(alpha_min)
float alpha_min
Definition models.qh:20
float alpha_max
Definition models.qh:20

References alpha_max, alpha_min, count, gravity, and MY().

◆ SUB() [2/2]

SUB ( happy_damage_hit )

Definition at line 63 of file effectinfo_gentle_happy.inc.

63 {
64 MY(airfriction) = 5;
65 MY(alpha_min) = 128;
66 MY(alpha_max) = 128;
67 MY(alpha_fade) = 192;
68 MY(bounce) = 1.500000;
69 MY(color_min) = "0x00FFFF";
70 MY(color_max) = "0xFF00FF";
71 MY(count) = 0.100000;
72 MY(gravity) = -0.400000;
73 MY(liquidfriction) = 10;
74 MY(sizeincrease) = -28;
75 MY(size_min) = 26;
76 MY(size_max) = 26;
77 MY(tex_min) = 69;
78 MY(tex_max) = 69;
79 MY(type) = "alphastatic";
80 MY(velocityjitter) = '156.0 156.0 156.0';
81}

References alpha_max, alpha_min, count, gravity, and MY().