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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Variables | |
| const int | AMMO_COUNT = 4 |
| float | autocvar_cl_ghost_items = 0.45 |
| vector | autocvar_cl_ghost_items_color = '-1 -1 -1' |
| float | autocvar_cl_items_animate = 7 |
| float | autocvar_cl_items_fadedist = 500 |
| float | autocvar_cl_items_vehicle_alpha = 0.75 |
| vector | autocvar_cl_items_vehicle_color = '2 0.5 0.5' |
| float | autocvar_cl_simple_items = 0 |
| string | autocvar_cl_simpleitems_postfix = "_simple" |
| float | autocvar_cl_weapon_stay_alpha = 0.75 |
| vector | autocvar_cl_weapon_stay_color = '2 0.5 0.5' |
| vector | colormod |
| float | gravity |
| float | spawntime |
| const int AMMO_COUNT = 4 |
Definition at line 3 of file items.qh.
Referenced by HUD_Ammo().
| float autocvar_cl_ghost_items = 0.45 |
Definition at line 9 of file items.qh.
Referenced by ItemDraw().
| vector autocvar_cl_ghost_items_color = '-1 -1 -1' |
Definition at line 10 of file items.qh.
Referenced by ItemDraw().
| float autocvar_cl_items_animate = 7 |
Definition at line 5 of file items.qh.
Referenced by ItemDraw().
| float autocvar_cl_items_fadedist = 500 |
Definition at line 6 of file items.qh.
Referenced by ItemDraw().
| float autocvar_cl_items_vehicle_alpha = 0.75 |
Definition at line 7 of file items.qh.
Referenced by ItemDraw().
| vector autocvar_cl_items_vehicle_color = '2 0.5 0.5' |
Definition at line 8 of file items.qh.
Referenced by ItemDraw().
| float autocvar_cl_simple_items = 0 |
Definition at line 13 of file items.qh.
Referenced by ItemDraw().
| float autocvar_cl_weapon_stay_alpha = 0.75 |
Definition at line 12 of file items.qh.
Referenced by ItemDraw().
| vector autocvar_cl_weapon_stay_color = '2 0.5 0.5' |
Definition at line 11 of file items.qh.
Referenced by ItemDraw().
| float gravity |
Definition at line 17 of file items.qh.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Toss(), buff_Init(), CSQCProjectile_SendEntity(), Item_Think(), ItemSend(), Monster_Spawn(), Movetype_Physics_MatchTicrate(), NET_HANDLE(), NET_HANDLE(), spawnfunc(), StartItem(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), SUB(), trigger_gravity_touch(), W_Hook_Attack2(), W_Mortar_Grenade_Touch1(), and W_Mortar_Grenade_Touch2().
| float spawntime |
Definition at line 16 of file items.qh.
Referenced by classfield(), Ent_WaypointSprite(), NET_HANDLE(), and Projectile_Draw().