Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
items.qh File Reference
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Variables

const int AMMO_COUNT = 4
float autocvar_cl_ghost_items = 0.45
vector autocvar_cl_ghost_items_color = '-1 -1 -1'
float autocvar_cl_items_animate = 7
float autocvar_cl_items_fadedist = 500
float autocvar_cl_items_vehicle_alpha = 0.75
vector autocvar_cl_items_vehicle_color = '2 0.5 0.5'
float autocvar_cl_simple_items = 0
string autocvar_cl_simpleitems_postfix = "_simple"
float autocvar_cl_weapon_stay_alpha = 0.75
vector autocvar_cl_weapon_stay_color = '2 0.5 0.5'
vector colormod
float gravity
float spawntime

Variable Documentation

◆ AMMO_COUNT

const int AMMO_COUNT = 4

Definition at line 3 of file items.qh.

Referenced by HUD_Ammo().

◆ autocvar_cl_ghost_items

float autocvar_cl_ghost_items = 0.45

Definition at line 9 of file items.qh.

Referenced by ItemDraw().

◆ autocvar_cl_ghost_items_color

vector autocvar_cl_ghost_items_color = '-1 -1 -1'

Definition at line 10 of file items.qh.

Referenced by ItemDraw().

◆ autocvar_cl_items_animate

float autocvar_cl_items_animate = 7

Definition at line 5 of file items.qh.

Referenced by ItemDraw().

◆ autocvar_cl_items_fadedist

float autocvar_cl_items_fadedist = 500

Definition at line 6 of file items.qh.

Referenced by ItemDraw().

◆ autocvar_cl_items_vehicle_alpha

float autocvar_cl_items_vehicle_alpha = 0.75

Definition at line 7 of file items.qh.

Referenced by ItemDraw().

◆ autocvar_cl_items_vehicle_color

vector autocvar_cl_items_vehicle_color = '2 0.5 0.5'

Definition at line 8 of file items.qh.

Referenced by ItemDraw().

◆ autocvar_cl_simple_items

float autocvar_cl_simple_items = 0

Definition at line 13 of file items.qh.

Referenced by ItemDraw().

◆ autocvar_cl_simpleitems_postfix

string autocvar_cl_simpleitems_postfix = "_simple"

Definition at line 14 of file items.qh.

◆ autocvar_cl_weapon_stay_alpha

float autocvar_cl_weapon_stay_alpha = 0.75

Definition at line 12 of file items.qh.

Referenced by ItemDraw().

◆ autocvar_cl_weapon_stay_color

vector autocvar_cl_weapon_stay_color = '2 0.5 0.5'

Definition at line 11 of file items.qh.

Referenced by ItemDraw().

◆ colormod

vector colormod

Definition at line 18 of file items.qh.

◆ gravity

◆ spawntime

float spawntime

Definition at line 16 of file items.qh.

Referenced by classfield(), Ent_WaypointSprite(), NET_HANDLE(), and Projectile_Draw().