Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
effectinfo_gentle_particlegibs.inc
Go to the documentation of this file.
1
// cl_gentle impact effect indicating damage
2
DEF
(particlegibs_damage_hit);
3
// core decal
4
SUB
(particlegibs_damage_hit) {
5
MY
(airfriction) = 3;
6
MY
(
alpha_min
) = 256;
7
MY
(
alpha_max
) = 256;
8
MY
(alpha_fade) = 428;
9
MY
(bounce) = -1;
10
MY
(color_min) =
"0xA8FFFF"
;
11
MY
(color_max) =
"0xA8FFFFF"
;
12
MY
(
count
) = 0.500000;
13
MY
(
gravity
) = 1;
14
MY
(liquidfriction) = 6;
15
MY
(size_min) = 5;
16
MY
(size_max) = 10;
17
MY
(staincolor_min) =
"0x808080"
;
18
MY
(staincolor_max) =
"0x808080"
;
19
MY
(staintex_min) = 16;
20
MY
(staintex_max) = 24;
21
MY
(tex_max) = 8;
22
MY
(type) =
"blood"
;
23
MY
(velocityjitter) =
'156.0 156.0 212.0'
;
24
}
25
// front blood
26
SUB
(particlegibs_damage_hit) {
27
MY
(airfriction) = 1;
28
MY
(
alpha_min
) = 256;
29
MY
(
alpha_max
) = 256;
30
MY
(alpha_fade) = 328;
31
MY
(bounce) = -1;
32
MY
(color_min) =
"0xA8FFFF"
;
33
MY
(color_max) =
"0xA8FFFFF"
;
34
MY
(
count
) = 0.100000;
35
MY
(
gravity
) = 0.500000;
36
MY
(liquidfriction) = 3;
37
MY
(sizeincrease) = -15;
38
MY
(size_min) = 10;
39
MY
(size_max) = 20;
40
MY
(staincolor_min) =
"0x808080"
;
41
MY
(staincolor_max) =
"0x808080"
;
42
MY
(staintex_min) = 16;
43
MY
(staintex_max) = 24;
44
MY
(tex_min) = 24;
45
MY
(tex_max) = 32;
46
MY
(type) =
"blood"
;
47
MY
(velocityjitter) =
'6.0 6.0 30.0'
;
48
MY
(velocitymultiplier) = -1;
49
}
50
// back blood
51
SUB
(particlegibs_damage_hit) {
52
MY
(airfriction) = 1;
53
MY
(
alpha_min
) = 256;
54
MY
(
alpha_max
) = 256;
55
MY
(alpha_fade) = 328;
56
MY
(bounce) = -1;
57
MY
(color_min) =
"0xA8FFFF"
;
58
MY
(color_max) =
"0xA8FFFFF"
;
59
MY
(
count
) = 0.100000;
60
MY
(
gravity
) = 1;
61
MY
(liquidfriction) = 3;
62
MY
(
originjitter
) =
'3.0 3.0 3.0'
;
63
MY
(sizeincrease) = 10;
64
MY
(size_min) = 5;
65
MY
(size_max) = 15;
66
MY
(staincolor_min) =
"0x808080"
;
67
MY
(staincolor_max) =
"0x808080"
;
68
MY
(staintex_min) = 16;
69
MY
(staintex_max) = 24;
70
MY
(tex_min) = 24;
71
MY
(tex_max) = 32;
72
MY
(type) =
"blood"
;
73
MY
(velocityjitter) =
'26.0 26.0 112.0'
;
74
MY
(velocitymultiplier) = 2;
75
}
76
77
// effect for removing player model
78
DEF
(particlegibs_damage_dissolve);
79
// small core blood no decals
80
SUB
(particlegibs_damage_dissolve) {
81
MY
(airfriction) = 3;
82
MY
(
alpha_min
) = 256;
83
MY
(
alpha_max
) = 256;
84
MY
(alpha_fade) = 328;
85
MY
(color_min) =
"0x00ffff"
;
86
MY
(color_max) =
"0x82ffff"
;
87
MY
(
count
) = 32;
88
MY
(
gravity
) = 1;
89
MY
(liquidfriction) = 6;
90
MY
(
originjitter
) =
'10.0 10.0 25.0'
;
91
MY
(size_min) = 15;
92
MY
(size_max) = 20;
93
MY
(staincolor_min) =
"0x808080"
;
94
MY
(staincolor_max) =
"0x808080"
;
95
MY
(staintex_min) = 16;
96
MY
(staintex_max) = 24;
97
MY
(tex_max) = 8;
98
MY
(type) =
"blood"
;
99
MY
(velocityjitter) =
'256.0 256.0 312.0'
;
100
}
101
// core decal
102
SUB
(particlegibs_damage_dissolve) {
103
MY
(airfriction) = 2;
104
MY
(
alpha_min
) = 256;
105
MY
(
alpha_max
) = 256;
106
MY
(alpha_fade) = 528;
107
MY
(bounce) = -1;
108
MY
(color_min) =
"0xA8FFFF"
;
109
MY
(color_max) =
"0xA8FFFFF"
;
110
MY
(
count
) = 12;
111
MY
(
gravity
) = 2;
112
MY
(liquidfriction) = 6;
113
MY
(
originjitter
) =
'10.0 10.0 25.0'
;
114
MY
(size_min) = 20;
115
MY
(size_max) = 40;
116
MY
(staincolor_min) =
"0x808080"
;
117
MY
(staincolor_max) =
"0x808080"
;
118
MY
(staintex_min) = 16;
119
MY
(staintex_max) = 24;
120
MY
(tex_max) = 8;
121
MY
(type) =
"blood"
;
122
MY
(velocityjitter) =
'356.0 356.0 412.0'
;
123
}
124
// front blood
125
SUB
(particlegibs_damage_dissolve) {
126
MY
(airfriction) = 1;
127
MY
(
alpha_min
) = 256;
128
MY
(
alpha_max
) = 256;
129
MY
(alpha_fade) = 328;
130
MY
(bounce) = -1;
131
MY
(color_min) =
"0xA8FFFF"
;
132
MY
(color_max) =
"0xA8FFFFF"
;
133
MY
(
count
) = 32;
134
MY
(
gravity
) = 0.500000;
135
MY
(liquidfriction) = 3;
136
MY
(
originjitter
) =
'5.0 5.0 10.0'
;
137
MY
(sizeincrease) = -15;
138
MY
(size_min) = 10;
139
MY
(size_max) = 20;
140
MY
(staincolor_min) =
"0x808080"
;
141
MY
(staincolor_max) =
"0x808080"
;
142
MY
(staintex_min) = 16;
143
MY
(staintex_max) = 24;
144
MY
(tex_min) = 24;
145
MY
(tex_max) = 32;
146
MY
(type) =
"blood"
;
147
MY
(velocityjitter) =
'56.0 56.0 212.0'
;
148
MY
(velocitymultiplier) = -0.300000;
149
}
150
// back blood
151
SUB
(particlegibs_damage_dissolve) {
152
MY
(airfriction) = 1;
153
MY
(
alpha_min
) = 256;
154
MY
(
alpha_max
) = 256;
155
MY
(alpha_fade) = 328;
156
MY
(bounce) = -1;
157
MY
(color_min) =
"0xA8FFFF"
;
158
MY
(color_max) =
"0xA8FFFFF"
;
159
MY
(
count
) = 32;
160
MY
(
gravity
) = 1;
161
MY
(liquidfriction) = 3;
162
MY
(
originjitter
) =
'5.0 5.0 10.0'
;
163
MY
(sizeincrease) = 10;
164
MY
(size_min) = 5;
165
MY
(size_max) = 15;
166
MY
(staincolor_min) =
"0x808080"
;
167
MY
(staincolor_max) =
"0x808080"
;
168
MY
(staintex_min) = 16;
169
MY
(staintex_max) = 24;
170
MY
(tex_min) = 24;
171
MY
(tex_max) = 32;
172
MY
(type) =
"blood"
;
173
MY
(velocityjitter) =
'56.0 56.0 212.0'
;
174
MY
(velocitymultiplier) = 0.500000;
175
}
176
// small bits
177
SUB
(particlegibs_damage_dissolve) {
178
MY
(airfriction) = 1.500000;
179
MY
(
alpha_min
) = 256;
180
MY
(
alpha_max
) = 256;
181
MY
(alpha_fade) = 328;
182
MY
(color_min) =
"0xA8FFFF"
;
183
MY
(color_max) =
"0xA8FFFFF"
;
184
MY
(
count
) = 75;
185
MY
(
gravity
) = 1;
186
MY
(liquidfriction) = 3;
187
MY
(
originjitter
) =
'10.0 10.0 25.0'
;
188
MY
(sizeincrease) = 10;
189
MY
(size_min) = 1;
190
MY
(size_max) = 1;
191
MY
(staincolor_min) =
"0x808080"
;
192
MY
(staincolor_max) =
"0x808080"
;
193
MY
(staintex_min) = 16;
194
MY
(staintex_max) = 24;
195
MY
(tex_min) = 24;
196
MY
(tex_max) = 32;
197
MY
(type) =
"blood"
;
198
MY
(velocityjitter) =
'656.0 656.0 912.0'
;
199
}
count
float count
Definition
powerups.qc:22
gravity
float gravity
Definition
items.qh:17
MY
MY(alpha_min)
DEF
DEF(particlegibs_damage_hit)
SUB
SUB(particlegibs_damage_hit)
Definition
effectinfo_gentle_particlegibs.inc:4
alpha_min
float alpha_min
Definition
models.qh:20
alpha_max
float alpha_max
Definition
models.qh:20
originjitter
vector originjitter
Definition
main.qc:386
common
effects
effectinfo_gentle_particlegibs.inc
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