Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
effectinfo_gentle_particlegibs.inc File Reference
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Functions

 DEF (particlegibs_damage_dissolve)
 DEF (particlegibs_damage_hit)
 SUB (particlegibs_damage_dissolve)
 SUB (particlegibs_damage_hit)

Function Documentation

◆ DEF() [1/2]

DEF ( particlegibs_damage_dissolve )

◆ DEF() [2/2]

DEF ( particlegibs_damage_hit )

◆ SUB() [1/2]

SUB ( particlegibs_damage_dissolve )

Definition at line 80 of file effectinfo_gentle_particlegibs.inc.

80 {
81 MY(airfriction) = 3;
82 MY(alpha_min) = 256;
83 MY(alpha_max) = 256;
84 MY(alpha_fade) = 328;
85 MY(color_min) = "0x00ffff";
86 MY(color_max) = "0x82ffff";
87 MY(count) = 32;
88 MY(gravity) = 1;
89 MY(liquidfriction) = 6;
90 MY(originjitter) = '10.0 10.0 25.0';
91 MY(size_min) = 15;
92 MY(size_max) = 20;
93 MY(staincolor_min) = "0x808080";
94 MY(staincolor_max) = "0x808080";
95 MY(staintex_min) = 16;
96 MY(staintex_max) = 24;
97 MY(tex_max) = 8;
98 MY(type) = "blood";
99 MY(velocityjitter) = '256.0 256.0 312.0';
100}
float count
Definition powerups.qc:22
float gravity
Definition items.qh:17
MY(alpha_min)
float alpha_min
Definition models.qh:20
float alpha_max
Definition models.qh:20
vector originjitter
Definition main.qc:386

References alpha_max, alpha_min, count, gravity, MY(), and originjitter.

◆ SUB() [2/2]

SUB ( particlegibs_damage_hit )

Definition at line 4 of file effectinfo_gentle_particlegibs.inc.

4 {
5 MY(airfriction) = 3;
6 MY(alpha_min) = 256;
7 MY(alpha_max) = 256;
8 MY(alpha_fade) = 428;
9 MY(bounce) = -1;
10 MY(color_min) = "0xA8FFFF";
11 MY(color_max) = "0xA8FFFFF";
12 MY(count) = 0.500000;
13 MY(gravity) = 1;
14 MY(liquidfriction) = 6;
15 MY(size_min) = 5;
16 MY(size_max) = 10;
17 MY(staincolor_min) = "0x808080";
18 MY(staincolor_max) = "0x808080";
19 MY(staintex_min) = 16;
20 MY(staintex_max) = 24;
21 MY(tex_max) = 8;
22 MY(type) = "blood";
23 MY(velocityjitter) = '156.0 156.0 212.0';
24}

References alpha_max, alpha_min, count, gravity, and MY().