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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "../teams.qh"Go to the source code of this file.
Functions | |
| entity | EFFECT_CAP (int teamid) |
| entity | EFFECT_FLAG_TOUCH (int teamid) |
| entity | EFFECT_PASS (int teamid) |
Definition at line 193 of file all.inc.
References EFFECT_CAP(), entity(), NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by ctf_FlagSetup(), EFFECT_CAP(), and ons_ControlPoint_Icon_BuildThink().
Definition at line 161 of file all.inc.
References EFFECT_FLAG_TOUCH(), entity(), NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by ctf_FlagSetup(), EFFECT_FLAG_TOUCH(), and ons_ControlPoint_Icon_Spawn().
Definition at line 177 of file all.inc.
References EFFECT_PASS(), entity(), NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by ctf_FlagSetup(), and EFFECT_PASS().