9EFFECT(0, EXPLOSION_SMALL,
"explosion_small")
10EFFECT(0, EXPLOSION_MEDIUM,
"explosion_medium")
11EFFECT(0, EXPLOSION_BIG,
"explosion_big")
13EFFECT(0, SMOKE_SMALL,
"smoke_small")
14EFFECT(0, SMOKE_LARGE,
"smoke_large")
17EFFECT(0, ARC_MUZZLEFLASH,
"electro_muzzleflash")
19EFFECT(0, BLASTER_IMPACT,
"laser_impact")
20EFFECT(0, BLASTER_MUZZLEFLASH,
"laser_muzzleflash")
21EFFECT(1, BLASTER,
"tr_laser")
23EFFECT(0, SHOTGUN_IMPACT,
"shotgun_impact")
24EFFECT(0, SHOTGUN_MUZZLEFLASH,
"shotgun_muzzleflash")
25EFFECT(0, SHOTGUN_WOOSH,
"shotgun_woosh")
27EFFECT(0, ARC_BEAM,
"arc_beam")
28EFFECT(0, ARC_BEAM_HEAL,
"arc_beam_heal")
29EFFECT(0, ARC_BEAM_HEAL_IMPACT,
"arc_beam_healimpact")
30EFFECT(0, ARC_BEAM_HEAL_IMPACT2,
"healray_impact")
33EFFECT(0, ARC_OVERHEAT,
"arc_overheat")
34EFFECT(0, ARC_OVERHEAT_FIRE,
"arc_overheat_fire")
35EFFECT(0, ARC_SMOKE,
"arc_smoke")
36EFFECT(0, ARC_LIGHTNING,
"arc_lightning")
39EFFECT(0, MACHINEGUN_IMPACT,
"machinegun_impact")
40EFFECT(0, MACHINEGUN_MUZZLEFLASH,
"uzi_muzzleflash")
42EFFECT(0, GRENADE_EXPLODE,
"grenade_explode")
43EFFECT(0, GRENADE_MUZZLEFLASH,
"grenadelauncher_muzzleflash")
45EFFECT(0, ELECTRO_BALLEXPLODE,
"electro_ballexplode")
46EFFECT(0, ELECTRO_COMBO,
"electro_combo")
47EFFECT(0, ELECTRO_IMPACT,
"electro_impact")
48EFFECT(0, ELECTRO_MUZZLEFLASH,
"electro_muzzleflash")
50EFFECT(0, CRYLINK_IMPACT,
"crylink_impactbig")
51EFFECT(0, CRYLINK_IMPACT2,
"crylink_impact")
52EFFECT(0, CRYLINK_JOINEXPLODE,
"crylink_joinexplode")
53EFFECT(0, CRYLINK_MUZZLEFLASH,
"crylink_muzzleflash")
57EFFECT(0, GREEN_HLAC_IMPACT,
"hlac_impact")
58EFFECT(0, GREEN_HLAC_MUZZLEFLASH,
"hlac_muzzleflash")
59EFFECT(1, GREEN_HLAC,
"tr_hlac")
61EFFECT(0, VORTEX_BEAM,
"nex_beam")
62EFFECT(0, VORTEX_BEAM_OLD,
"TE_TEI_G3")
63EFFECT(0, VORTEX_IMPACT,
"nex_impact")
64EFFECT(0, VORTEX_MUZZLEFLASH,
"nex_muzzleflash")
75EFFECT(1, VAPORIZER_BEAM,
"TE_TEI_G3")
76EFFECT(1, VAPORIZER_BEAM_HIT,
"TE_TEI_G3_HIT")
78EFFECT(0, RIFLE_IMPACT,
"machinegun_impact")
79EFFECT(0, RIFLE_MUZZLEFLASH,
"rifle_muzzleflash")
80EFFECT(1, RIFLE,
"tr_rifle")
81EFFECT(1, RIFLE_WEAK,
"tr_rifle_weak")
83EFFECT(0, HAGAR_BOUNCE,
"hagar_bounce")
84EFFECT(0, HAGAR_EXPLODE,
"hagar_explode")
85EFFECT(0, HAGAR_MUZZLEFLASH,
"hagar_muzzleflash")
86EFFECT(1, HAGAR_ROCKET,
"tr_hagar")
88EFFECT(0, ROCKET_EXPLODE,
"rocket_explode")
89EFFECT(0, ROCKET_GUIDE,
"rocket_guide")
90EFFECT(0, ROCKET_MUZZLEFLASH,
"rocketlauncher_muzzleflash")
92EFFECT(0, HOOK_EXPLODE,
"hookbomb_explode")
93EFFECT(0, HOOK_IMPACT,
"grapple_impact")
94EFFECT(0, HOOK_MUZZLEFLASH,
"grapple_muzzleflash")
96EFFECT(0, SEEKER_EXPLODE,
"seeker_explode")
97EFFECT(0, SEEKER_MUZZLEFLASH,
"seeker_muzzleflash")
98EFFECT(0, SEEKER_TAG_IMPACT,
"tag_impact")
99EFFECT(1, SEEKER_TAG,
"tr_tag")
100EFFECT(1, SEEKER_MISSILE,
"TR_SEEKER")
101EFFECT(1, SEEKER_FLAC,
"TR_SEEKER")
103EFFECT(1, FIREBALL,
"fireball")
104EFFECT(0, FIREBALL_BFGDAMAGE,
"fireball_bfgdamage")
105EFFECT(0, FIREBALL_EXPLODE,
"fireball_explode")
106EFFECT(0, FIREBALL_LASER,
"fireball_laser")
107EFFECT(0, FIREBALL_MUZZLEFLASH,
"fireball_muzzleflash")
108EFFECT(0, FIREBALL_PRE_MUZZLEFLASH,
"fireball_preattack_muzzleflash")
110EFFECT(0, HMG_MUZZLEFLASH,
"hmg_muzzleflash")
114EFFECT(0, RAPTOR_CANNON_IMPACT,
"raptor_cannon_impact")
115EFFECT(0, RAPTOR_BOMB_IMPACT,
"raptor_bomb_impact")
116EFFECT(0, RAPTOR_BOMB_SPREAD,
"raptor_bomb_spread")
117EFFECT(0, RAPTOR_MUZZLEFLASH,
"raptor_cannon_muzzleflash")
119EFFECT(0, RACER_BOOSTER,
"wakizashi_booster_smoke")
120EFFECT(0, RACER_IMPACT,
"wakizashi_gun_impact")
121EFFECT(0, RACER_MUZZLEFLASH,
"wakizashi_gun_muzzleflash")
122EFFECT(0, RACER_ROCKETLAUNCH,
"wakizashi_rocket_launch")
123EFFECT(0, RACER_ROCKET_EXPLODE,
"wakizashi_rocket_explode")
124EFFECT(1, RACER_ROCKET_TRAIL,
"wakizashi_rocket_thrust")
126EFFECT(0, SPIDERBOT_ROCKETLAUNCH,
"spiderbot_rocket_launch")
127EFFECT(1, SPIDERBOT_ROCKET_TRAIL,
"spiderbot_rocket_thrust")
128EFFECT(0, SPIDERBOT_ROCKET_EXPLODE,
"spiderbot_rocket_explode")
129EFFECT(0, SPIDERBOT_MINIGUN_IMPACT,
"spiderbot_minigun_impact")
130EFFECT(0, SPIDERBOT_MINIGUN_MUZZLEFLASH,
"spiderbot_minigun_muzzleflash")
132EFFECT(0, BUMBLEBEE_HEAL_MUZZLEFLASH,
"healray_muzzleflash")
133EFFECT(0, BUMBLEBEE_HEAL_IMPACT,
"healray_impact")
135EFFECT(0, BIGPLASMA_IMPACT,
"bigplasma_impact")
136EFFECT(0, BIGPLASMA_MUZZLEFLASH,
"bigplasma_muzzleflash")
138EFFECT(0, TELEPORT,
"teleport")
152EFFECT(0, SPAWNPOINT,
"spawn_point_neutral")
153EFFECT(0, SPAWN,
"spawn_event_neutral")
155EFFECT(0, DARKFIELD,
"darkfield")
156EFFECT(0, ICEORGLASS,
"iceorglass")
157EFFECT(0, ICEFIELD,
"icefield")
158EFFECT(0, FIREFIELD,
"firefield")
159EFFECT(0, HEALING,
"healing_fx")
160EFFECT(0, VAMPIRE,
"vampire_fx")
161EFFECT(0, VENGEANCE,
"vengeance_fx")
162EFFECT(0, ARMOR_REPAIR,
"armorrepair_fx")
163EFFECT(0, AMMO_REGEN,
"ammoregen_fx")
164EFFECT(0, MAGNET,
"magnet_fx")
165EFFECT(0, SWAPPER,
"swapper")
166EFFECT(1, LASER_BEAM_FAST,
"nex242_misc_laser_beam_fast")
167EFFECT(0, RESPAWN_GHOST,
"respawn_ghost")
170EFFECT(0, FLAG_TOUCH_RED,
"redflag_touch")
171EFFECT(0, FLAG_TOUCH_BLUE,
"blueflag_touch")
172EFFECT(0, FLAG_TOUCH_YELLOW,
"yellowflag_touch")
173EFFECT(0, FLAG_TOUCH_PINK,
"pinkflag_touch")
174EFFECT(0, FLAG_TOUCH_NEUTRAL,
"neutralflag_touch")
178 case NUM_TEAM_1:
return EFFECT_FLAG_TOUCH_RED;
179 case NUM_TEAM_2:
return EFFECT_FLAG_TOUCH_BLUE;
180 case NUM_TEAM_3:
return EFFECT_FLAG_TOUCH_YELLOW;
181 case NUM_TEAM_4:
return EFFECT_FLAG_TOUCH_PINK;
182 default:
return EFFECT_FLAG_TOUCH_NEUTRAL;
186EFFECT(1, PASS_RED,
"red_pass")
187EFFECT(1, PASS_BLUE,
"blue_pass")
188EFFECT(1, PASS_YELLOW,
"yellow_pass")
189EFFECT(1, PASS_PINK,
"pink_pass")
190EFFECT(1, PASS_NEUTRAL,
"neutral_pass")
198 default:
return EFFECT_PASS_NEUTRAL;
202EFFECT(0, CAP_RED,
"red_cap")
203EFFECT(0, CAP_BLUE,
"blue_cap")
204EFFECT(0, CAP_YELLOW,
"yellow_cap")
205EFFECT(0, CAP_PINK,
"pink_cap")
206EFFECT(0, CAP_NEUTRAL,
"neutral_cap")
214 default:
return EFFECT_CAP_NEUTRAL;
218EFFECT(0, ITEM_PICKUP,
"item_pickup")
219EFFECT(0, ITEM_RESPAWN,
"item_respawn")
220EFFECT(0, ITEM_DESPAWN,
"item_despawn")
221EFFECT(0, ITEM_TELEPORT,
"item_teleport")
224EFFECT(0, ONS_ELECTRICITY_EXPLODE,
"electro_ballexplode")
225EFFECT(0, ONS_GENERATOR_DAMAGED,
"torch_small")
226EFFECT(0, ONS_GENERATOR_GIB,
"onslaught_generator_gib_explode")
227EFFECT(0, ONS_GENERATOR_EXPLODE,
"onslaught_generator_smallexplosion")
228EFFECT(0, ONS_GENERATOR_EXPLODE2,
"onslaught_generator_finalexplosion")
230EFFECT(0, ONS_SHOCKWAVE,
"electro_combo")
232EFFECT(0, DOM_CAPTURE,
"dom_capture")
235EFFECT(0, LASER_DEADLY,
"laser_deadly")
236EFFECT(1, FIREMINE,
"firemine")
237EFFECT(0, BALL_SPARKS,
"kaball_sparks")
238EFFECT(0, ELECTRIC_SPARKS,
"electricity_sparks")
239EFFECT(0, SPARKS,
"sparks")
241EFFECT(0, SMOKING,
"smoking")
242EFFECT(0, SMOKE_RING,
"smoke_ring")
243EFFECT(0, JUMPPAD,
"jumppad_activate")
244EFFECT(1, BULLET,
"tr_bullet")
245EFFECT(1, BULLET_WEAK,
"tr_bullet_weak")
251EFFECT(1, TR_NEXUIZPLASMA,
"TR_NEXUIZPLASMA")
252EFFECT(1, TR_CRYLINKPLASMA,
"TR_CRYLINKPLASMA")
253EFFECT(1, TR_ROCKET,
"TR_ROCKET")
254EFFECT(1, TR_GRENADE,
"TR_GRENADE")
255EFFECT(1, TR_BLOOD,
"TR_BLOOD")
256EFFECT(1, TR_WIZSPIKE,
"TR_WIZSPIKE")
257EFFECT(1, TR_SLIGHTBLOOD,
"TR_SLIGHTBLOOD")
258EFFECT(1, TR_KNIGHTSPIKE,
"TR_KNIGHTSPIKE")
259EFFECT(1, TR_VORESPIKE,
"TR_VORESPIKE")
260EFFECT(0, TE_SPARK,
"TE_SPARK")
267EFFECT(1, ROCKETMINSTA_LASER,
"rocketminsta_laser_neutral")
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity EFFECT_CAP(int teamid)
entity EFFECT_PASS(int teamid)
entity EFFECT_FLAG_TOUCH(int teamid)
#define EFFECT(istrail, name, realname)