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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | ColorByTeam(number) |
| #define | DIFF_TEAM(a, b) |
| #define | FLAG_TEAM_1 CTX(_("FLAG^Red")) |
| #define | FLAG_TEAM_2 CTX(_("FLAG^Blue")) |
| #define | FLAG_TEAM_3 CTX(_("FLAG^Yellow")) |
| #define | FLAG_TEAM_4 CTX(_("FLAG^Pink")) |
| #define | GENERATOR_TEAM_1 CTX(_("GENERATOR^Red")) |
| #define | GENERATOR_TEAM_2 CTX(_("GENERATOR^Blue")) |
| #define | GENERATOR_TEAM_3 CTX(_("GENERATOR^Yellow")) |
| #define | GENERATOR_TEAM_4 CTX(_("GENERATOR^Pink")) |
| #define | KEY_TEAM_1 CTX(_("KEY^Red")) |
| #define | KEY_TEAM_2 CTX(_("KEY^Blue")) |
| #define | KEY_TEAM_3 CTX(_("KEY^Yellow")) |
| #define | KEY_TEAM_4 CTX(_("KEY^Pink")) |
| #define | NAME_NEUTRAL _("Neutral") |
| #define | NAME_TEAM _("Team") |
| #define | NAME_TEAM_1 CTX(_("TEAM^Red")) |
| #define | NAME_TEAM_2 CTX(_("TEAM^Blue")) |
| #define | NAME_TEAM_3 CTX(_("TEAM^Yellow")) |
| #define | NAME_TEAM_4 CTX(_("TEAM^Pink")) |
| #define | SAME_TEAM(a, b) |
| #define | Static_Team_ColorName_Lower(teamid) |
| #define | Static_Team_ColorName_Upper(teamid) |
| #define | TCR(input, type, team) |
| #define | Team_ColoredFullName(teamid) |
| #define | Team_ColoredFullName_WithSuffixColor(teamid, suf_col) |
| #define | Team_ColorName_Lower(teamid) |
| #define | Team_ColorName_Upper(teamid) |
| #define | Team_FullName(teamid) |
| #define | Team_FullName_WithSuffixColor(teamid, suf_col) |
| #define | Team_IndexToColoredFullName(index) |
| #define | Team_IndexToFullName(index) |
| #define | TeamByColor(teamid) |
Functions | |
| string | Static_Team_ColorName (int teamid) |
| string | Team_ColorCode (int teamid) |
| string | Team_ColorName (int teamid) |
| vector | Team_ColorRGB (int teamid) |
| float | Team_ColorToTeam (string team_color) |
| int | Team_IndexToBit (int index) |
| Converts team index into bit value that is used in team bitmasks. | |
| int | Team_IndexToTeam (int index) |
| Converts team index into team value. | |
| bool | Team_IsValidIndex (int index) |
| Returns whether the team index is valid. | |
| bool | Team_IsValidTeam (int team_num) |
| Returns whether team value is valid. | |
| int | Team_TeamToBit (int team_num) |
| Converts team value into bit value that is used in team bitmasks. | |
| int | Team_TeamToIndex (int team_num) |
| Converts team value into team index. | |
Variables | |
| const string | COL_TEAM_1 = "^1" |
| const string | COL_TEAM_2 = "^4" |
| const string | COL_TEAM_3 = "^3" |
| const string | COL_TEAM_4 = "^6" |
| int | myteam |
| const int | NUM_SPECTATOR = 1337 |
| const int | NUM_TEAM_1 = 4 |
| const int | NUM_TEAM_2 = 13 |
| const int | NUM_TEAM_3 = 12 |
| const int | NUM_TEAM_4 = 9 |
| const int | NUM_TEAMS = 4 |
| Number of teams in the game. | |
| const string | STATIC_NAME_TEAM_1 = "Red" |
| const string | STATIC_NAME_TEAM_2 = "Blue" |
| const string | STATIC_NAME_TEAM_3 = "Yellow" |
| const string | STATIC_NAME_TEAM_4 = "Pink" |
| bool | teamplay |
| #define ColorByTeam | ( | number | ) |
Definition at line 219 of file teams.qh.
Referenced by HUD_Score_Rankings().
| #define DIFF_TEAM | ( | a, | |
| b ) |
Definition at line 242 of file teams.qh.
Referenced by buffs_BuffModel_Customize(), bumblebee_gunner_frame(), CheatImpulse(), ctf_CaptureShield_CheckStatus(), ctf_Handle_Capture(), ctf_Handle_Pickup(), Damage(), havocbot_ctf_teamcount(), havocbot_role_ctf_defense(), M_Mage_Defend_Heal_Check(), Monster_Move(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_entrap_touch(), napalm_damage(), ons_ControlPoint_Icon_Damage(), Onslaught_CheckWinner(), onslaught_updatelinks(), PlayerDamage(), Teleport_Active(), trigger_push_touch(), trigger_push_velocity_touch(), trigger_relay_teamcheck_use(), vehicles_enter(), vehicles_valid_pilot(), W_Devastator_Explode(), W_Electro_Explode(), W_Fireball_Explode(), W_MineLayer_Explode(), W_MineLayer_Think(), W_Mortar_Grenade_Explode(), W_Mortar_Grenade_Explode2(), and W_RocketMinsta_Laser_Explode().
| #define NAME_NEUTRAL _("Neutral") |
Definition at line 36 of file teams.qh.
Referenced by Static_Team_ColorName(), and Team_ColorName().
| #define NAME_TEAM_1 CTX(_("TEAM^Red")) |
Definition at line 31 of file teams.qh.
Referenced by Team_ColorName().
| #define NAME_TEAM_2 CTX(_("TEAM^Blue")) |
Definition at line 32 of file teams.qh.
Referenced by Team_ColorName().
| #define NAME_TEAM_3 CTX(_("TEAM^Yellow")) |
Definition at line 33 of file teams.qh.
Referenced by Team_ColorName().
| #define NAME_TEAM_4 CTX(_("TEAM^Pink")) |
Definition at line 34 of file teams.qh.
Referenced by Team_ColorName().
| #define SAME_TEAM | ( | a, | |
| b ) |
Definition at line 241 of file teams.qh.
Referenced by _entcs_send(), _GlobalSound(), accuracy_isgooddamage(), ca_LastPlayerForTeam(), CA_SpectateNext(), ctf_Handle_Capture(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Immediate_Return_Allowed(), ctf_Stalemate_Customize(), Damage(), Drag(), freezetag_Add_Score(), freezetag_LastPlayerForTeam(), havocbot_ctf_reset_role(), havocbot_goalrating_ft_freeplayers(), havocbot_goalrating_kh(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_role_ft_offense(), kh_KeyCarrier_waypointsprite_visible_for_player(), Monster_ValidTarget(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_ammo_touch(), nade_darkness_think(), nade_heal_touch(), nade_ice_think(), nade_veil_touch(), nb_Goal_Customize(), Obituary(), ons_CaptureShield_Customize(), ons_CaptureShield_Touch(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Touch(), ons_Count_SelfControlPoints(), ons_GeneratorDamage(), ons_GeneratorThink(), ons_Nearest_ControlPoint(), ons_Nearest_ControlPoint_2D(), onslaught_generator_touch(), onslaught_updatelinks(), PlayerFrame(), PlayerUseKey(), tka_ballcarrier_waypointsprite_visible_for_player(), trigger_relay_teamcheck_use(), turret_damage(), vehicles_enter(), vehicles_locktarget(), W_Arc_Beam_Think(), W_Crylink_Touch_WouldHitFriendly(), W_Electro_Bolt_Think(), W_Fireball_LaserPlay(), W_MineLayer_ProximityExplode(), W_MineLayer_RemoteExplode(), and W_Nexball_Touch().
| #define Static_Team_ColorName_Lower | ( | teamid | ) |
Definition at line 226 of file teams.qh.
Referenced by ctf_FlagSetup().
| #define Static_Team_ColorName_Upper | ( | teamid | ) |
| #define TCR | ( | input, | |
| type, | |||
| team ) |
| #define Team_ColoredFullName | ( | teamid | ) |
Definition at line 232 of file teams.qh.
Referenced by dom_spawnteams(), GameCommand_moveplayer(), GoalTouch(), MatchEnd_RestoreSpectatorAndTeamStatus(), ons_GeneratorSetup(), Score_NicePrint_Team(), and WinningCondition_Assault().
| #define Team_ColoredFullName_WithSuffixColor | ( | teamid, | |
| suf_col ) |
Definition at line 231 of file teams.qh.
Referenced by get_team_list().
| #define Team_ColorName_Lower | ( | teamid | ) |
| #define Team_ColorName_Upper | ( | teamid | ) |
Definition at line 223 of file teams.qh.
Referenced by ctf_FlagSetup(), and NextLevel().
| #define Team_FullName | ( | teamid | ) |
| #define Team_FullName_WithSuffixColor | ( | teamid, | |
| suf_col ) |
| #define Team_IndexToColoredFullName | ( | index | ) |
| #define Team_IndexToFullName | ( | index | ) |
| #define TeamByColor | ( | teamid | ) |
Definition at line 103 of file teams.qh.
References NAME_NEUTRAL, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, STATIC_NAME_TEAM_1, STATIC_NAME_TEAM_2, STATIC_NAME_TEAM_3, and STATIC_NAME_TEAM_4.
Referenced by Get_Notif_CvarName(), and HUD_Scoreboard_InputEvent().
Definition at line 63 of file teams.qh.
References COL_TEAM_1, COL_TEAM_2, COL_TEAM_3, COL_TEAM_4, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by CA_PreventStalemate(), ctf_FlagSetup(), ctf_Handle_Pickup(), HUD_InfoMessages(), NextLevel(), playername(), and Say().
Definition at line 89 of file teams.qh.
References NAME_NEUTRAL, NAME_TEAM_1, NAME_TEAM_2, NAME_TEAM_3, NAME_TEAM_4, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by CA_PreventStalemate(), and HUD_InfoMessages().
Definition at line 76 of file teams.qh.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and vector.
Referenced by ClientKill_TeamChange(), cpicon_changeteam(), ctf_DelayedFlagSetup(), ctf_FlagSetup(), freezetag_Freeze(), generator_changeteam(), HUD_Score(), HUD_Score_Rankings(), kh_Key_Spawn(), kh_WinnerTeam(), monster_changeteam(), Monster_Spawn_Setup(), nades_PlayerColor(), NET_HANDLE(), Scoreboard_Draw(), Scoreboard_DrawItem(), Scoreboard_DrawOthers(), Spawn_Draw(), SpawnGoal(), turret_changeteam(), vehicles_enter(), and vehicles_showwp().
Definition at line 116 of file teams.qh.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and strtolower().
Referenced by ClientCommand_selectteam(), and GameCommand_moveplayer().
Converts team index into bit value that is used in team bitmasks.
| [in] | index | Team index to convert. |
Definition at line 211 of file teams.qh.
References BIT.
Referenced by CA_CheckTeams(), ClientCommand_selectteam(), freezetag_CheckTeams(), TeamBalance_AutoBalanceBots(), TeamBalance_FindBestTeam(), TeamBalance_FindBestTeams(), TeamBalance_GetAllowedTeams(), and TeamBalance_GetLargestTeamIndex().
Converts team index into team value.
| [in] | index | Team index to convert. |
Definition at line 169 of file teams.qh.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by CA_PreventStalemate(), ClientKill_TeamChange(), GameCommand_moveplayer(), HUD_InfoMessages(), MUTATOR_HOOKFUNCTION(), Player_SetTeamIndex(), Scoreboard_DrawItem(), Scoreboard_DrawOthers(), Team_GetWinnerAliveTeam(), Team_GetWinnerTeam_WithOwnedItems(), TeamBalance_GetTeamCounts(), TeamBalance_RemoveExcessPlayers(), WinningCondition_RanOutOfSpawns(), and WinningCondition_Scores().
Returns whether the team index is valid.
| [in] | index | Team index to check. |
Definition at line 151 of file teams.qh.
Referenced by bot_setnameandstuff(), Entity_GetTeam(), Player_DetermineForcedTeam(), Player_SetForcedTeamIndex(), Team_GetTeamFromIndex(), TeamBalance_CompareTeams(), TeamBalance_GetNumberOfPlayers(), TeamBalance_GetTeamCounts(), TeamBalance_GetTeamFromIndex(), and TeamBalance_IsTeamAllowed().
Returns whether team value is valid.
| [in] | team_num | Team to check. |
Definition at line 133 of file teams.qh.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by bot_removefromlargestteam(), Entity_HasValidTeam(), link_spawnpoint(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), SpawnGoal(), Team_GetTeam(), Team_TeamToBit(), TeamBalance_CheckAllowedTeams(), TeamBalance_GetTeamCounts(), and WinningCondition_RanOutOfSpawns().
Converts team value into bit value that is used in team bitmasks.
| [in] | team_num | Team value to convert. |
Definition at line 199 of file teams.qh.
References BIT, Team_IsValidTeam(), and Team_TeamToIndex().
Referenced by IsTeamAvailable(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and TeamBalance_FindBestTeam().
Converts team value into team index.
| [in] | team_num | Team value to convert. |
Definition at line 184 of file teams.qh.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, and NUM_TEAM_4.
Referenced by ClientCommand_selectteam(), ClientKill_Now_TeamChange(), Entity_GetTeamIndex(), GameCommand_moveplayer(), MatchEnd_RestoreSpectatorAndTeamStatus(), Player_SetTeamIndex(), Team_GetTeam(), Team_TeamToBit(), TeamBalance_FindBestTeam(), and TeamBalance_GetTeam().
| const string COL_TEAM_1 = "^1" |
Definition at line 26 of file teams.qh.
Referenced by Team_ColorCode().
| const string COL_TEAM_2 = "^4" |
Definition at line 27 of file teams.qh.
Referenced by Team_ColorCode().
| const string COL_TEAM_3 = "^3" |
Definition at line 28 of file teams.qh.
Referenced by Team_ColorCode().
| const string COL_TEAM_4 = "^6" |
Definition at line 29 of file teams.qh.
Referenced by Team_ColorCode().
| int myteam |
Definition at line 60 of file teams.qh.
Referenced by CSQC_UpdateView(), CSQCPlayer_ModelAppearance_Apply(), EnemyHitCheck(), HUD_InfoMessages(), HUD_Main(), HUD_Mod_CTF(), HUD_Mod_KH(), HUD_Quickmenu_PlayerListEntries(), HUD_Score(), HUD_Score_Rankings(), and sys_phys_fix().
| const int NUM_SPECTATOR = 1337 |
Definition at line 23 of file teams.qh.
Referenced by Announcer_Duel(), CSQC_Init(), CSQCPlayer_ModelAppearance_Apply(), Draw_WaypointSprite(), EnemyHitCheck(), entcs_GetTeam(), GetTeam(), HUD_InfoMessages(), HUD_Main(), HUD_Quickmenu_PlayerListEntries(), HUD_Score(), HUD_Score_Rankings(), HUD_Scoreboard_InputEvent(), RegisterTeam(), RemoveTeam(), Scoreboard_ComparePlayerScores(), Scoreboard_CompareTeamScores(), Scoreboard_Draw(), Scoreboard_DrawOthers(), Scoreboard_Spectators_Draw(), Scoreboard_UpdatePlayerTeams(), and SetTeam().
| const int NUM_TEAM_1 = 4 |
Definition at line 13 of file teams.qh.
Referenced by assault_new_round(), assault_roundstart_use(), buff_Init_Compat(), ctf_CheckStalemate(), ctf_DelayedFlagSetup(), ctf_DelayedInit(), ctf_FlagcarrierWaypoints(), ctf_FlagSetup(), ctf_Handle_Drop(), dom_spawnteams(), dompoint_captured(), Draw_GrapplingHook(), Dump_Notifications(), EFFECT_CAP(), EFFECT_FLAG_TOUCH(), EFFECT_NADE_TRAIL(), EFFECT_NADE_TRAIL_BURN(), EFFECT_PASS(), FixPlayermodel(), get_team_list(), HUD_Mod_CTF(), HUD_Mod_KH(), kh_Key_AssignTo(), kh_Key_Spawn(), kh_Team_ByID(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nb_spawnteams(), Notification_GetCvars(), ons_ControlPoint_UpdateSprite(), ReplicateVars(), ScoreInfo_Init(), SetTeam(), SND_CTF_CAPTURE(), SND_CTF_DROPPED(), SND_CTF_RETURNED(), SND_CTF_TAKEN(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), Static_Team_ColorName(), target_print_use(), tdm_DelayedInit(), Team_ColorCode(), Team_ColorName(), Team_ColorRGB(), Team_ColorToTeam(), Team_IndexToTeam(), Team_IsValidTeam(), Team_TeamToIndex(), TEST(), TEST(), tka_TouchEvent(), tmayhem_DelayedInit(), and WinningCondition_Assault().
| const int NUM_TEAM_2 = 13 |
Definition at line 14 of file teams.qh.
Referenced by assault_new_round(), assault_roundstart_use(), buff_Init_Compat(), ctf_CheckStalemate(), ctf_DelayedFlagSetup(), ctf_DelayedInit(), ctf_FlagcarrierWaypoints(), ctf_FlagSetup(), ctf_Handle_Drop(), dom_spawnteams(), dompoint_captured(), Draw_GrapplingHook(), EFFECT_CAP(), EFFECT_FLAG_TOUCH(), EFFECT_NADE_TRAIL(), EFFECT_NADE_TRAIL_BURN(), EFFECT_PASS(), FixPlayermodel(), get_team_list(), HUD_Mod_CTF(), HUD_Mod_KH(), kh_Key_AssignTo(), kh_Key_Spawn(), kh_Team_ByID(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nb_spawnteams(), ons_ControlPoint_UpdateSprite(), ScoreInfo_Init(), SetTeam(), SND_CTF_CAPTURE(), SND_CTF_DROPPED(), SND_CTF_RETURNED(), SND_CTF_TAKEN(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), Static_Team_ColorName(), target_print_use(), tdm_DelayedInit(), Team_ColorCode(), Team_ColorName(), Team_ColorRGB(), Team_ColorToTeam(), Team_IndexToTeam(), Team_IsValidTeam(), Team_TeamToIndex(), TEST(), tka_TouchEvent(), tmayhem_DelayedInit(), W_Tuba_GetNote(), and WinningCondition_Assault().
| const int NUM_TEAM_3 = 12 |
Definition at line 15 of file teams.qh.
Referenced by ctf_CheckStalemate(), ctf_DelayedFlagSetup(), ctf_DelayedInit(), ctf_FlagcarrierWaypoints(), ctf_FlagSetup(), ctf_Handle_Drop(), dom_spawnteams(), dompoint_captured(), Draw_GrapplingHook(), EFFECT_CAP(), EFFECT_FLAG_TOUCH(), EFFECT_NADE_TRAIL(), EFFECT_NADE_TRAIL_BURN(), EFFECT_PASS(), FixPlayermodel(), get_team_list(), HUD_Mod_CTF(), HUD_Mod_KH(), kh_Key_AssignTo(), kh_Key_Spawn(), kh_Team_ByID(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nb_spawnteams(), ons_ControlPoint_UpdateSprite(), ScoreInfo_Init(), SetTeam(), SND_CTF_CAPTURE(), SND_CTF_DROPPED(), SND_CTF_RETURNED(), SND_CTF_TAKEN(), spawnfunc(), spawnfunc(), spawnfunc(), Static_Team_ColorName(), tdm_DelayedInit(), Team_ColorCode(), Team_ColorName(), Team_ColorRGB(), Team_ColorToTeam(), Team_IndexToTeam(), Team_IsValidTeam(), Team_TeamToIndex(), tka_TouchEvent(), and tmayhem_DelayedInit().
| const int NUM_TEAM_4 = 9 |
Definition at line 16 of file teams.qh.
Referenced by ctf_CheckStalemate(), ctf_DelayedFlagSetup(), ctf_DelayedInit(), ctf_FlagcarrierWaypoints(), ctf_FlagSetup(), ctf_Handle_Drop(), dom_spawnteams(), dompoint_captured(), Draw_GrapplingHook(), EFFECT_CAP(), EFFECT_FLAG_TOUCH(), EFFECT_NADE_TRAIL(), EFFECT_NADE_TRAIL_BURN(), EFFECT_PASS(), FixPlayermodel(), get_team_list(), HUD_Mod_CTF(), HUD_Mod_KH(), kh_Key_AssignTo(), kh_Key_Spawn(), kh_Team_ByID(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nb_spawnteams(), ons_ControlPoint_UpdateSprite(), ScoreInfo_Init(), SetTeam(), SND_CTF_CAPTURE(), SND_CTF_DROPPED(), SND_CTF_RETURNED(), SND_CTF_TAKEN(), spawnfunc(), spawnfunc(), spawnfunc(), Static_Team_ColorName(), tdm_DelayedInit(), Team_ColorCode(), Team_ColorName(), Team_ColorRGB(), Team_ColorToTeam(), Team_IndexToTeam(), Team_IsValidTeam(), Team_TeamToIndex(), tka_TouchEvent(), tmayhem_DelayedInit(), and W_Tuba_GetNote().
| const int NUM_TEAMS = 4 |
Number of teams in the game.
Definition at line 3 of file teams.qh.
Referenced by adjust_respawntime(), CA_CheckTeams(), CA_count_alive_players(), Domination_count_controlpoints(), freezetag_CheckTeams(), freezetag_count_alive_players(), Onslaught_count_generators(), shuffleteams(), Team_GetNumberOfAliveTeams(), Team_GetNumberOfTeamsWithOwnedItems(), Team_GetWinnerAliveTeam(), Team_GetWinnerTeam_WithOwnedItems(), Team_InitTeams(), TeamBalance_AutoBalanceBots(), TeamBalance_BanTeamsExcept(), TeamBalance_CheckAllowedTeams(), TeamBalance_Destroy(), TeamBalance_FindBestTeam(), TeamBalance_FindBestTeams(), TeamBalance_GetAllowedTeams(), TeamBalance_GetLargestTeamIndex(), TeamBalance_GetTeamCounts(), and WinningCondition_RanOutOfSpawns().
| const string STATIC_NAME_TEAM_1 = "Red" |
Definition at line 53 of file teams.qh.
Referenced by Static_Team_ColorName().
| const string STATIC_NAME_TEAM_2 = "Blue" |
Definition at line 54 of file teams.qh.
Referenced by Static_Team_ColorName().
| const string STATIC_NAME_TEAM_3 = "Yellow" |
Definition at line 55 of file teams.qh.
Referenced by Static_Team_ColorName().
| const string STATIC_NAME_TEAM_4 = "Pink" |
Definition at line 56 of file teams.qh.
Referenced by Static_Team_ColorName().
| bool teamplay |
Definition at line 59 of file teams.qh.
Referenced by bot_fixcount(), bot_removenewest(), bot_setnameandstuff(), bot_shouldattack(), bot_spawn(), buff_Init_Compat(), buff_Reset(), buff_Think(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), calculate_player_respawn_time(), check_tdeath(), ClientCommand_clientversion(), ClientCommand_join(), ClientCommand_selectteam(), ClientConnect(), ClientData_Send(), Cmd_Scoreboard_SetFields(), CSQCPlayer_ModelAppearance_Apply(), CSQCProjectile_SendEntity(), Damage_DamageInfo(), DoesQ3ARemoveThisEntity(), Draw_ShowNames(), DumpStats(), EnemyHitCheck(), entcs_GetScoreTeam(), entcs_GetTeamColor(), FixPlayermodel(), g_model_setcolormaptoactivator(), GameCommand_lockteams(), GameCommand_moveplayer(), GameCommand_unlockteams(), GameplayMode_DelayedInit(), GameRules_teams(), havocbot_ctf_teamcount(), havocbot_goalrating_item_pickable_check_players(), HUD_InfoMessages(), HUD_Main(), HUD_Mod_Race(), HUD_Radar(), HUD_Score(), IMPULSE(), Join(), joinAllowed(), link_spawnpoint(), MapHasRightSize(), MatchEnd_RestoreSpectatorAndTeamStatus(), MayhemCalculatePlayerScore(), monster_changeteam(), Monster_Move(), monster_setupcolors(), Monster_Spawn(), Monster_Spawn_Setup(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nades_PlayerColor(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NextLevel(), nJoinAllowed(), Notification_CheckArgs(), ObserverOrSpectatorThink(), Player_DetermineForcedTeam(), playername(), PlayerPreThink(), PlayerStats_GameReport(), PlayerStats_GameReport_FinalizePlayer(), PlayerStats_GameReport_Handler(), PutPlayerInServer(), QueueNeeded(), QuickMenu_Default(), raptor_frame(), ReadyCount(), ReadyRestart_force(), Say(), Scoreboard_Draw(), Scoreboard_DrawItem(), Scoreboard_DrawOthers(), Scoreboard_Fraglimit_Draw(), Scoreboard_GetName(), Scoreboard_MakeTable(), Scoreboard_UI_Enable(), Scoreboard_UpdatePlayerTeams(), ScoreRules_basics(), ScoreRules_generic(), setcolor(), SetPlayerColors(), SetTeam(), ShowTeamSelection(), shuffleteams(), spawnmonster(), spawnpoint_setactive(), spawnpoint_use(), SV_ChangeTeam(), SV_OnEntityPreSpawnFunction(), SV_ParseClientCommand(), tdeath(), TeamBalance_JoinBestTeam(), TeamBalance_QueuedPlayersTagIn(), TeamBalance_SizeDifference(), trigger_push_use(), trigger_teleport_use(), turret_initialize(), vehicle_initialize(), Vehicles_drawHUD(), vehicles_enter(), vehicles_exit(), vehicles_reset_colors(), vehicles_showwp(), W_Tuba_GetNote(), WaypointSprite_Attach(), WaypointSprite_DeployFixed(), WaypointSprite_isteammate(), and WinningCondition_Scores().