14#define EFFECT(istrail, name, realname) \
15 REGISTER(Effects, EFFECT, name, m_id, Create_Effect_Entity(realname, istrail));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt)
void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt)
#define EFFECT(istrail, name, realname)
void Send_Effect_Except(entity eff, vector eff_loc, vector eff_vel, int eff_cnt, vector eff_col_min, vector eff_col_max, entity ignore)
#define REGISTER_REGISTRY(id)
#define REGISTRY(id, max)
Declare a new registry.
#define REGISTRY_CHECK(id)
#define REGISTRY_DEFINE_GET(id, null)