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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | EFFECT(istrail, name, realname) |
Functions | |
| void | Send_Effect (entity eff, vector eff_loc, vector eff_vel, int eff_cnt) |
| void | Send_Effect_ (string eff_name, vector eff_loc, vector eff_vel, int eff_cnt) |
| void | Send_Effect_Except (entity eff, vector eff_loc, vector eff_vel, int eff_cnt, vector eff_col_min, vector eff_col_max, entity ignore) |
| #define EFFECT | ( | istrail, | |
| name, | |||
| realname ) |
Definition at line 14 of file all.qh.
Definition at line 124 of file all.qc.
References entity(), NULL, Send_Effect_Except(), and vector.
Referenced by Arc_Smoke(), buff_Respawn(), buff_Think(), buff_Touch(), bumblebee_blowup(), bumblebee_diethink(), CheatImpulse(), ClientDisconnect(), GrapplingHook_Stop(), jumppad_push(), ka_RespawnBall(), ka_TouchEvent(), kh_WinnerTeam(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Smash(), M_Mage_Attack_Push(), M_Mage_Attack_Spike_Explode(), M_Mage_Attack_Teleport(), M_Mage_Defend_Heal(), M_Spider_Attack_Web_Explode(), M_Wyvern_Attack_Fireball_Explode(), Monster_Remove(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_ammo_touch(), nade_darkness_think(), nade_heal_touch(), nade_ice_freeze(), nade_ice_think(), napalm_damage(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Spawn(), ons_ControlPoint_Icon_Think(), ons_GeneratorDamage(), ons_Teleport(), PlayerDamage(), PlayerTouchExplode(), Portal_Remove(), PutObserverInServer(), raptor_diethink(), respawn(), spiderbot_blowup(), spiderbot_frame(), spiderbot_headfade(), TeleportPlayer(), tka_RespawnBall(), tka_TouchEvent(), turret_die(), vehicles_gib_explode(), vehicles_painframe(), vehicles_projectile(), vehicles_return(), vehicles_spawn(), W_Arc_Beam_Think(), W_Arc_Bolt_Touch(), W_Crylink_LinkJoinEffect_Think(), W_Devastator_Think(), W_Fireball_AttackEffect(), W_Fireball_Explode(), W_Fireball_LaserPlay(), W_Hagar_Touch2(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_Shotgun_Melee_Think(), and W_Tuba_NoteOn().
Definition at line 129 of file all.qc.
References FOREACH, and vector.
Referenced by buff_Effect(), CheatCommand(), ctf_Handle_Capture(), ctf_Handle_Pickup(), and sandbox_ObjectFunction_Touch().
| void Send_Effect_Except | ( | entity | eff, |
| vector | eff_loc, | ||
| vector | eff_vel, | ||
| int | eff_cnt, | ||
| vector | eff_col_min, | ||
| vector | eff_col_max, | ||
| entity | ignore ) |
Definition at line 105 of file all.qc.
References entity(), FOREACH_CLIENT, IS_REAL_CLIENT, IS_SPEC, Net_Write_Effect(), new_pure, and vector.
Referenced by nade_boom(), nade_darkness_think(), nade_ice_think(), Send_Effect(), and W_MuzzleFlash().