12EFFECT(0, NADE_EXPLODE,
"nade_neutral_explode")
15EFFECT(1, NADE_TRAIL_RED,
"nade_red")
16EFFECT(1, NADE_TRAIL_BLUE,
"nade_blue")
17EFFECT(1, NADE_TRAIL_YELLOW,
"nade_yellow")
18EFFECT(1, NADE_TRAIL_PINK,
"nade_pink")
19EFFECT(1, NADE_TRAIL_NEUTRAL,
"nade_neutral")
20EFFECT(1, NADE_TRAIL_GREEN,
"nade_green")
21EFFECT(1, NADE_TRAIL_BROWN,
"nade_brown")
22EFFECT(1, NADE_TRAIL_PURPLE,
"nade_purple")
27 case NUM_TEAM_2:
return EFFECT_NADE_TRAIL_BLUE;
28 case NUM_TEAM_3:
return EFFECT_NADE_TRAIL_YELLOW;
29 case NUM_TEAM_4:
return EFFECT_NADE_TRAIL_PINK;
30 default:
return EFFECT_NADE_TRAIL_NEUTRAL;
34EFFECT(1, NADE_TRAIL_BURN_RED,
"nade_red_burn")
35EFFECT(1, NADE_TRAIL_BURN_BLUE,
"nade_blue_burn")
36EFFECT(1, NADE_TRAIL_BURN_YELLOW,
"nade_yellow_burn")
37EFFECT(1, NADE_TRAIL_BURN_PINK,
"nade_pink_burn")
38EFFECT(1, NADE_TRAIL_BURN_NEUTRAL,
"nade_neutral_burn")
39EFFECT(1, NADE_TRAIL_BURN_BROWN,
"nade_brown_burn")
40EFFECT(1, NADE_TRAIL_BURN_PURPLE,
"nade_purple_burn")
44 case NUM_TEAM_1:
return EFFECT_NADE_TRAIL_BURN_RED;
45 case NUM_TEAM_2:
return EFFECT_NADE_TRAIL_BURN_BLUE;
46 case NUM_TEAM_3:
return EFFECT_NADE_TRAIL_BURN_YELLOW;
47 case NUM_TEAM_4:
return EFFECT_NADE_TRAIL_BURN_PINK;
48 default:
return EFFECT_NADE_TRAIL_BURN_NEUTRAL;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define EFFECT(istrail, name, realname)
entity EFFECT_NADE_TRAIL_BURN(int teamid)
entity EFFECT_NADE_TRAIL(int teamid)