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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Variables | |
| const float | FLOAT_EPSILON = 0.00000011920928955078125f |
| const float | FLOAT_MAX = 340282346638528859811704183484516925440.0f |
| const float | FLOAT_NAN = 0.0 / 0.0 |
| Always use isnan function to compare because float x = FLOAT_NAN; x == x; gives true. | |
| const float FLOAT_EPSILON = 0.00000011920928955078125f |
Definition at line 4 of file float.qh.
Referenced by almost_equals_eps(), and havocbot_ctf_calculate_middlepoint().
| const float FLOAT_MAX = 340282346638528859811704183484516925440.0f |
Definition at line 3 of file float.qh.
Referenced by havocbot_goalrating_ast_targets(), havocbot_goalrating_ft_freeplayers(), havocbot_goalrating_item_pickable_check_players(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_movetogoal(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), navigation_clearroute(), navigation_poproute(), navigation_pushroute(), navigation_routerating(), TeamBalance_GetPlayerForTeamSwitch(), turret_initialize(), and WinningCondition_Scores().