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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "ent_cs.qh"#include <common/gametypes/_mod.qh>#include <common/resources/resources.qh>#include <common/resources/sv_resources.qh>Go to the source code of this file.
Macros | |
| #define | _ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive) |
| #define | DEC_FACTOR 10 |
| #define | DEC_FACTOR (360 / 64) |
| #define | ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive) |
| #define | ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive) |
| #define | ENTCS_PROP_CODED(id, ispublic, checkprop, checkprop_pl, setprop, decfactor, svsend, clreceive) |
| #define | ENTCS_PROP_CODED(id, ispublic, checkprop, checkprop_pl, setprop, decfactor, svsend, clreceive) |
| #define | ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, decfactor, svsend, clreceive) |
| #define | ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, decfactor, svsend, clreceive) |
| #define | ENTCS_SET_MUTABLE_STRING(var, x) |
| the engine player name strings are mutable! | |
| #define | ENTCS_SET_NORMAL(var, x) |
Variables | |
| ent | angles = v |
| angles_y | |
| DEC_FACTOR | |
| int | ENTCS_PROP_ENTNUM_id = 0 |
| int | ENTCS_PROP_HEALTH_id = 0 |
| int | ENTCS_PROP_ORIGIN_id = 0 |
| ENTCS_SET_MUTABLE_STRING | |
| ENTCS_SET_NORMAL | |
| false | |
| bool | m_public |
| model | |
| netname | |
| RES_ARMOR | |
| skin | |
| true | |
| v | x = 0 |
| v | y = ReadByte() * DEC_FACTOR |
| v | z = 0 |
| #define _ENTCS_PROP | ( | id, | |
| ispublic, | |||
| checkprop, | |||
| checkprop_pl, | |||
| setprop, | |||
| svsend, | |||
| clreceive ) |
Definition at line 52 of file ent_cs.qc.
| #define DEC_FACTOR (360 / 64) |
Definition at line 150 of file ent_cs.qc.
Referenced by ENTCS_PROP_RESOURCE(), SetResourceExplicit(), WriteByte(), and WriteByte().
| #define ENTCS_PROP | ( | id, | |
| ispublic, | |||
| checkprop, | |||
| checkprop_pl, | |||
| setprop, | |||
| svsend, | |||
| clreceive ) |
Definition at line 69 of file ent_cs.qc.
| #define ENTCS_PROP | ( | id, | |
| ispublic, | |||
| checkprop, | |||
| checkprop_pl, | |||
| setprop, | |||
| svsend, | |||
| clreceive ) |
Definition at line 69 of file ent_cs.qc.
Referenced by ENTCS_PROP(), and WriteByte().
| #define ENTCS_PROP_CODED | ( | id, | |
| ispublic, | |||
| checkprop, | |||
| checkprop_pl, | |||
| setprop, | |||
| decfactor, | |||
| svsend, | |||
| clreceive ) |
Definition at line 76 of file ent_cs.qc.
| #define ENTCS_PROP_CODED | ( | id, | |
| ispublic, | |||
| checkprop, | |||
| checkprop_pl, | |||
| setprop, | |||
| decfactor, | |||
| svsend, | |||
| clreceive ) |
Definition at line 76 of file ent_cs.qc.
| #define ENTCS_PROP_RESOURCE | ( | id, | |
| ispublic, | |||
| checkprop, | |||
| setprop, | |||
| decfactor, | |||
| svsend, | |||
| clreceive ) |
Definition at line 100 of file ent_cs.qc.
| #define ENTCS_PROP_RESOURCE | ( | id, | |
| ispublic, | |||
| checkprop, | |||
| setprop, | |||
| decfactor, | |||
| svsend, | |||
| clreceive ) |
Definition at line 100 of file ent_cs.qc.
| #define ENTCS_SET_MUTABLE_STRING | ( | var, | |
| x ) |
the engine player name strings are mutable!
| #define ENTCS_SET_NORMAL | ( | var, | |
| x ) |
Definition at line 133 of file ent_cs.qc.
Referenced by ENTCS_PROP(), ENTCS_PROP_RESOURCE(), and WriteByte().
Definition at line 213 of file ent_cs.qc.
References BIT, ENTCS_PROP_ENTNUM_id, entity(), etof, FOREACH, INGAME, IS_PLAYER, m_forceupdate, MSG_ENTITY, owner, radar_showenemies, SAME_TEAM, WriteByte(), WriteHeader, and WriteShort().
Referenced by entcs_attach(), and entcs_send().
Definition at line 299 of file ent_cs.qc.
References entcs_receiver, entity(), NULL, strfree, and sv_entnum.
Referenced by NET_HANDLE().
Definition at line 271 of file ent_cs.qc.
References _entcs_send(), assert, BITS, CS(), entcs, entcs_send(), entcs_think(), entity(), FOREACH_CLIENT, IS_REAL_CLIENT, msg_entity, MSG_ONE, Net_LinkEntity(), new_pure, setthink, and time.
Referenced by ClientState_attach().
Definition at line 39 of file ent_cs.qc.
References BIT, CS(), ENTCS_PROP_ORIGIN_id, and entity().
Referenced by globalsound(), and playersound().
| ENTCS_PROP | ( | ORIGIN | , |
| false | , | ||
| origin | , | ||
| origin | , | ||
| ENTCS_SET_NORMAL | , | ||
| WriteVector(chan, ent.origin) | , | ||
| { ent.has_sv_origin=true;setorigin(ent, ReadVector());} | ) |
References ENTCS_PROP, ENTCS_SET_NORMAL, false, origin, and ReadVector.
| ENTCS_PROP_RESOURCE | ( | HEALTH | , |
| false | , | ||
| RES_HEALTH | , | ||
| ENTCS_SET_NORMAL | , | ||
| DEC_FACTOR | , | ||
| WriteByte(chan, bound(0, GetResource(ent, RES_HEALTH)/DEC_FACTOR, 255)) | , | ||
| ent. | healthvalue = ReadByte() * DEC_FACTOR ) |
References DEC_FACTOR, ENTCS_SET_NORMAL, and ReadByte().
Definition at line 242 of file ent_cs.qc.
References _entcs_send(), entity(), and MSG_ENTITY.
Referenced by entcs_attach().
Definition at line 247 of file ent_cs.qc.
References BIT, ENTCS_PROP_HEALTH_id, ENTCS_PROP_ORIGIN_id, entity(), FOREACH, intermission_running, IS_PLAYER, nextthink, owner, SendFlags, and time.
Referenced by entcs_attach(), and ReadEntcs().
Definition at line 208 of file ent_cs.qc.
References CS(), entcs, entity(), FOREACH_CLIENT, and IS_PLAYER.
Referenced by MUTATOR_HOOKFUNCTION(), and PutObserverInServer().
| NET_HANDLE | ( | CLIENT_ENTCS | , |
| bool | isNew ) |
| NET_HANDLE | ( | ENT_CLIENT_ENTCS | , |
| bool | isNew ) |
Definition at line 367 of file ent_cs.qc.
References Ent_RemoveEntCS(), make_pure, and ReadEntcs().
Definition at line 331 of file ent_cs.qc.
References BIT, boolean, ENTCS_PROP_ENTNUM_id, entcs_receiver, entcs_think(), entity(), FOREACH, getthink, IFLAG_ORIGIN, InterpolateOrigin_Note(), InterpolateOrigin_Undo(), new_pure, NULL, ReadByte(), and setthink.
Referenced by NET_HANDLE(), and NET_HANDLE().
References DEC_FACTOR, ReadByte(), RES_ARMOR, and SetResourceExplicit().
Referenced by ammo_bullets_init(), ammo_cells_init(), ammo_fuel_init(), ammo_rockets_init(), ammo_shells_init(), ammo_vaporizercells_init(), assault_objective_decrease_use(), assault_objective_reset(), assault_objective_use(), button_fire(), button_reset(), CheatCommand(), CopyBody(), ctf_FlagDamage(), ctf_FlagSetup(), ctf_FlagThink(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_RespawnFlag(), Damage(), door_damage(), door_go_down(), door_rotating_go_down(), Draw_ShowNames_All(), Draw_WaypointSprite(), electro_orb_setup(), Ent_WaypointSprite(), fd_secret_done(), fd_secret_use(), FireGrapplingHook(), FixIntermissionClient(), ft_RemovePlayer(), func_breakable_behave_destroyed(), func_breakable_behave_restore(), func_breakable_setup(), GiveResourceValue(), item_armorbig_init(), item_armormedium_init(), item_armormega_init(), item_armorsmall_init(), item_healthbig_init(), item_healthmedium_init(), item_healthmega_init(), item_healthsmall_init(), LinkDoors(), load_unit_settings(), M_Golem_Attack_Lightning(), M_Mage_Defend_Shield(), M_Spider_Attack_Web(), M_Zombie_Defend_Block(), M_Zombie_Defend_Block_End(), MapVote_Tick(), Monster_Dead_Fade(), Monster_Reset(), Monster_Spawn_Setup(), multi_reset(), multi_wait(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Spawn(), ons_GeneratorReset(), ons_GeneratorSetup(), orb_setup(), Portal_Spawn(), Portal_TeleportPlayer(), powerup_jetpack_init(), powerups_DropItem(), PutObserverInServer(), secret_reset(), SetResourceExplicit(), spawnfunc(), spawnfunc(), SpectateCopy(), turret_construct(), turret_die(), turret_initialize(), turret_projectile(), turret_respawn(), vehicles_projectile(), W_Arc_Attack_Bolt(), W_Devastator_Attack(), W_Electro_Attack_Orb(), W_Electro_Orb_Stick(), W_Fireball_Attack1(), W_Hagar_Attack(), W_Hagar_Attack2(), W_Hagar_Attack2_Load_Release(), W_Hook_Attack2(), W_Hook_Damage(), W_MineLayer_Attack(), W_MineLayer_Stick(), W_Mortar_Attack(), W_Mortar_Attack2(), W_OverkillRocketPropelledChainsaw_Attack(), W_Seeker_Fire_Missile(), W_Seeker_Fire_Tag(), walker_fire_rocket(), and WaypointSprite_UpdateHealth().
| STATIC_INIT | ( | ENTCS_PUBLICMASK | ) |
| STATIC_INIT | ( | EntCSProps_renumber | ) |
Definition at line 18 of file ent_cs.qc.
References FOREACH, and STATIC_INIT.
| STATIC_INIT | ( | EntCSProps_setglobalids | ) |
Definition at line 27 of file ent_cs.qc.
References ENTCS_PROP_ENTNUM_id, ENTCS_PROP_HEALTH_id, ENTCS_PROP_ORIGIN_id, and FOREACH.
| strcpy | ( | ent. | netname, |
| ReadString() | ) |
References ReadString, and strcpy.
| WriteByte | ( | chan | , |
| bound(0, GetResource(ent, RES_ARMOR)/DEC_FACTOR, 255) | ) |
References bound(), DEC_FACTOR, GetResource(), RES_ARMOR, and WriteByte().
| WriteByte | ( | chan | , |
| ent.angles.y/ | DEC_FACTOR ) |
References DEC_FACTOR.
Referenced by _entcs_send(), _wepent_send(), accuracy_send(), bd_controller_send(), bd_server_event(), bumble_raygun_send(), bumblebee_gunner_enter(), bumblebee_gunner_exit(), ClientData_Send(), ClientInit_misc(), conveyor_send(), corner_send(), cpicon_send(), CSQCModel_Send(), CSQCProjectile_SendEntity(), CSQCVehicleSetup(), ctf_FakeTimeLimit(), Damage_DamageInfo_SendEntity(), debug_send(), door_send(), electro_orb_send(), EliminatedPlayers_SendEntity(), FixIntermissionClient(), func_ladder_send(), g_clientmodel_genericsendentity(), GameTypeVote_SendOption(), generator_send(), globalsound(), GrapplingHookSend(), Inventory_Write(), IT_Write(), ItemSend(), laser_SendEntity(), MapVote_SendEntity(), MapVote_SendOption(), MapVote_SendPicture(), MapVote_Tick(), MapVote_WriteMask(), minigame_SendEntity(), modeleffect_SendEntity(), Nagger_SendEntity(), Net_Write_Effect(), Net_Write_Notification(), ons_camSetup(), ons_Link_Send(), orb_send(), PingPLReport_Think(), plat_send(), PlayerScore_SendEntity(), playersound(), pointparticles_SendEntity(), pp_server_event(), PutClientInServer(), PutObserverInServer(), race_ClearTime(), race_ImposePenaltyTime(), race_send_rankings_cnt(), race_send_recordtime(), race_send_speedaward(), race_send_speedaward_alltimebest(), race_SendNextCheckpoint(), race_SendRanking(), race_SendStatus(), race_SendTime(), rainsnow_SendEntity(), ScoreInfo_SendEntity(), Send_WeaponComplain(), SendAuxiliaryXhair(), SendCSQCVaporizerBeamParticle(), SendCSQCVortexBeamParticle(), SendWelcomeMessage(), SetSpectatee_status(), soundtoat(), SpawnCasing(), SpawnEvent_Send(), SpawnPoint_Send(), SpectateSet(), StatusEffects_Write(), stopsoundto(), SurvivalStatuses_SendEntity(), sv_notice_to(), target_music_sendto(), target_push_send(), target_speed_send(), TeamScore_SendEntity(), teleport_dest_send(), train_send(), trigger_common_write(), trigger_impulse_send(), trigger_keylock_send(), trigger_music_SendEntity(), trigger_push_send(), trigger_push_velocity_send(), trigger_teleport_send(), trigger_viewloc_send(), ttt_server_event(), turret_send(), unpause_update(), vehicles_enter(), vehicles_exit(), viewloc_send(), Violence_GibSplash_SendEntity(), void(), W_Arc_Beam_Send(), W_Tuba_NoteSendEntity(), WarpZone_Camera_Send(), WarpZone_Send(), WaypointSprite_SendEntity(), wframe_send(), write_damagetext(), WriteByte(), and WriteByte().
| WriteByte | ( | chan | , |
| ent. | skin ) |
References clientcolors, colormap, ENTCS_PROP, ENTCS_SET_NORMAL, frags, handicap_level, ReadByte(), skin, solid, sv_solid, true, wants_join, WriteByte(), WriteChar(), and WriteShort().
| WriteString | ( | chan | , |
| ent. | netname ) |
Referenced by bd_controller_send(), ClientData_Send(), ClientInit_misc(), conveyor_send(), corner_send(), debug_send(), debug_text_3d_fn(), door_send(), func_ladder_send(), g_clientmodel_genericsendentity(), GameTypeVote_SendOption(), ItemSend(), MapVote_SendEntity(), MapVote_SendOption(), MapVote_Tick(), minigame_SendEntity(), Mutator_SendEntity(), Nagger_SendEntity(), Net_Write_Notification(), plat_send(), pointparticles_SendEntity(), race_ImposePenaltyTime(), race_send_speedaward(), race_send_speedaward_alltimebest(), race_SendNextCheckpoint(), race_SendRanking(), race_SendStatus(), race_SendTime(), Registry_send(), ScoreInfo_SendEntity(), SendWelcomeMessage(), sv_notice_to(), target_music_sendto(), target_push_send(), target_speed_send(), teleport_dest_send(), train_send(), trigger_common_write(), trigger_music_SendEntity(), void(), and WaypointSprite_SendEntity().
| ent angles = v |
Definition at line 146 of file ent_cs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Follow(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), _Movetype_PushMove(), anticheat_spectatecopy(), bot_think(), buff_Respawn(), bumblebee_exit(), bumblebee_land(), CheatImpulse(), CL_WeaponEntity_SetModel(), clientcamera_send(), CopyBody(), CSQCModel_Effects_Apply(), CSQCPlayer_Physics(), ctf_FlagThink(), door_rotating_init_startopen(), door_rotating_reset(), Draw_ArcBeam(), Draw_GrapplingHook(), dynlight_find_aiment(), electro_orb_draw(), ewheel_draw(), g_clientmodel_genericsendentity(), GrapplingHookThink(), InterpolateOrigin_Do(), InterpolateOrigin_Note(), InterpolateOrigin_Undo(), ItemDraw(), ItemSend(), ka_RespawnBall(), LaunchDebris(), M_Golem_Attack_Smash(), M_Mage_Attack_Spike(), M_Mage_Attack_Teleport(), misc_laser_aim(), ModelEffect_Draw(), modeleffect_SendEntity(), Monster_Dead_Fade(), monster_facing(), Monster_Move(), Monster_Move_2D(), Monster_Reset(), Monster_Spawn(), Monster_WanderTarget(), movelib_groundalign4point(), Movetype_Physics_MatchTicrate(), nade_darkness_boom(), nade_ice_boom(), napalm_ball_think(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), orb_draw(), physical_item_damage(), physical_item_think(), physical_item_touch(), PlayerDamage(), PlayerThink(), PlayerTouchWall(), PM_dodging(), PM_dodging_checkpressedkeys(), Projectile_Draw(), PutObserverInServer(), PutPlayerInServer(), RaceCarPhysics(), racer_align4point(), racer_exit(), racer_think(), raptor_exit(), raptor_land(), relocate_spawnpoint(), SetMovedir(), spawner_use(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SpectateCopy(), spiderbot_blowup(), spiderbot_exit(), StartItem(), SUB_CalcAngleMove(), SUB_CalcAngleMoveDone(), SV_OnEntityPreSpawnFunction(), sys_phys_simulate_simple(), sys_phys_update(), target_push_init(), target_push_send(), target_teleporter_checktarget(), tka_RespawnBall(), trigger_common_write(), turret_construct(), turret_hellion_missile_think(), turret_hk_missile_think(), turret_send(), turret_track(), vehicle_initialize(), vehicles_damage(), vehicles_painframe(), vehicles_spawn(), viewloc_send(), viewmodel_animate(), W_Arc_Bolt_Damage(), W_Arc_Bolt_Touch(), W_Crylink_Touch(), W_Devastator_Damage(), W_Devastator_Think(), W_Hagar_Damage(), W_Hagar_Touch2(), W_MineLayer_Damage(), W_Porto_Touch(), walker_draw(), walker_fire_rocket(), walker_melee_do_dmg(), walker_rocket_loop3(), WarpZone_Teleported_Send(), WarpZone_Think(), WarpZoneCamera_Think(), and WarpZoneLib_ExactTrigger_Init().
| angles_y |
Definition at line 144 of file ent_cs.qc.
Referenced by _Movetype_PushMove(), cpicon_draw(), info_autoscreenshot_findtarget(), RaceCarPhysics(), spawnfunc(), SUB_CalcAngleMove(), viewloc_link(), and viewloc_PlayerPhysics().
| int ENTCS_PROP_ENTNUM_id = 0 |
Definition at line 24 of file ent_cs.qc.
Referenced by _entcs_send(), ReadEntcs(), and STATIC_INIT().
| int ENTCS_PROP_HEALTH_id = 0 |
Definition at line 26 of file ent_cs.qc.
Referenced by entcs_think(), and STATIC_INIT().
| int ENTCS_PROP_ORIGIN_id = 0 |
Definition at line 25 of file ent_cs.qc.
Referenced by entcs_force_origin(), entcs_think(), and STATIC_INIT().
| model |
Definition at line 164 of file ent_cs.qc.
Referenced by assault_wall_think(), Turret::ATTRIB(), ChatBubbleThink(), CL_ExteriorWeaponentity_Think(), CL_WeaponEntity_SetModel(), CL_Weaponentity_Think(), CopyBody(), CSQCModel_AutoTagIndex_Apply(), CSQCModel_Hook_PostUpdate(), CSQCModel_Hook_PreDraw(), CSQCModel_LOD_Apply(), CSQCPlayer_FallbackFrame(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_ModelAppearance_PostUpdate(), CSQCPlayer_ModelAppearance_PreUpdate(), dompoint_captured(), dompointtouch(), door_send(), func_breakable_setup(), GameCommand_animbench(), GameCommand_gettaginfo(), InitSolidBSPTrigger(), InitTrigger(), ItemSetModel(), Monster_Sounds_Update(), plat_send(), player_getspecies(), pointparticles_SendEntity(), PutObserverInServer(), PutPlayerInServer(), SetBrushEntityModel(), spawn_item_key(), SpawnBall(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), StartItem(), target_spawn_helper_setmodel(), train_send(), trigger_music_SendEntity(), turret_die(), UpdatePlayerSounds(), and WarpZoneLib_ExactTrigger_Init().
| RES_ARMOR |
Definition at line 155 of file ent_cs.qc.
Referenced by bumblebee_pilot_frame(), CA_PreventStalemate(), CheatImpulse(), CopyBody(), ctf_FlagcarrierWaypoints(), Damage(), Draw_ShowNames(), Draw_ShowNames_All(), formatmessage(), frag_centermessage_override(), GetResourceLimit(), GiveItems(), GiveResource(), GiveWarmupResources(), havocbot_chooseenemy(), havocbot_goalrating_ctf_enemyflag(), havocbot_goalrating_enemyplayers(), havocbot_goalrating_item_can_be_left_to_teammate(), havocbot_movetogoal(), healtharmor_pickupevalfunc(), if(), item_armorbig_init(), item_armormedium_init(), item_armormega_init(), item_armorsmall_init(), Item_GiveTo(), lms_RemovePlayer(), M_Mage_Defend_Heal(), M_Mage_Defend_Heal_Check(), M_Mage_Defend_Shield(), M_Zombie_Defend_Block(), M_Zombie_Defend_Block_End(), Monster_Damage(), Monster_Spawn_Setup(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_heal_touch(), Obituary(), player_regen(), PlayerCorpseDamage(), PlayerDamage(), powerups_DropItem(), powerups_DropItem_Think(), PutObserverInServer(), PutPlayerInServer(), SetResourceExplicit(), spawnfunc(), SpectateCopy(), StartItem(), W_Arc_Beam_Think(), W_Fireball_Explode(), WaypointSprite_AttachCarrier(), and WriteByte().
| ent skin |
Definition at line 168 of file ent_cs.qc.
Referenced by Announcer_Countdown(), buff_Init(), buff_Think(), buffs_BuffModel_Think(), CL_ExteriorWeaponentity_Think(), CopyBody(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_ModelAppearance_PostUpdate(), CSQCPlayer_ModelAppearance_PreUpdate(), dom_controlpoint_setup(), dompoint_captured(), dompointtouch(), func_ladder_send(), g_clientmodel_genericsendentity(), ItemSend(), M_Mage_Defend_Heal(), M_Mage_Defend_Heal_Check(), modeleffect_SendEntity(), Monster_Sounds_Update(), Monster_Spawn_Setup(), nade_timer_think(), NET_HANDLE(), player_getspecies(), spawner_use(), StartItem(), UpdatePlayerSounds(), WriteByte(), and XonoticPlayerModelSelector_loadCvars().
| v x = 0 |
Definition at line 146 of file ent_cs.qc.
Referenced by drawsetcliparea(), Dump_Weapon_Settings(), gecko_mousemove(), ldexp(), PM_dodging_checkpressedkeys(), SL_ProcessCategoryOverrides(), smneg_multiplier(), vec_epsilon(), vector(), and void().
| v y = ReadByte() * DEC_FACTOR |
Definition at line 146 of file ent_cs.qc.
Referenced by compressShortVector(), drawsetcliparea(), gecko_mousemove(), ListBox_draw(), PM_dodging_checkpressedkeys(), vec_epsilon(), vector(), and void().
| v z = 0 |
Definition at line 146 of file ent_cs.qc.
Referenced by havocbot_movetogoal(), navigation_poptouchedgoals(), PM_ClientMovement_UpdateStatus(), smneg_multiplier(), and vec_epsilon().