Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
freezetag.qh File Reference
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Classes

class  FreezeTag

Macros

#define g_freezetag   IS_GAMETYPE(FREEZETAG)

Functions

void HUD_Mod_FreezeTag (vector myPos, vector mySize)
void HUD_Mod_FreezeTag_Export (int fh)
 REGISTER_GAMETYPE (FREEZETAG, NEW(FreezeTag))

Macro Definition Documentation

◆ g_freezetag

#define g_freezetag   IS_GAMETYPE(FREEZETAG)

Definition at line 54 of file freezetag.qh.

Function Documentation

◆ HUD_Mod_FreezeTag()

void HUD_Mod_FreezeTag ( vector myPos,
vector mySize )

Definition at line 10 of file cl_freezetag.qc.

11{
12 mod_active = 1; // required in each mod function that always shows something
13
15}
void HUD_Mod_CA_Draw(vector myPos, vector mySize, int layout)
int autocvar_hud_panel_modicons_freezetag_layout
bool mod_active
Definition modicons.qh:7

References autocvar_hud_panel_modicons_freezetag_layout, HUD_Mod_CA_Draw(), mod_active, and vector.

Referenced by FreezeTag::void().

◆ HUD_Mod_FreezeTag_Export()

void HUD_Mod_FreezeTag_Export ( int fh)

Definition at line 5 of file cl_freezetag.qc.

6{
7 HUD_Write_Cvar("hud_panel_modicons_freezetag_layout");
8}
#define HUD_Write_Cvar(cvar)
Definition hud_config.qh:40

References HUD_Write_Cvar.

Referenced by FreezeTag::void().

◆ REGISTER_GAMETYPE()

REGISTER_GAMETYPE ( FREEZETAG ,
NEW(FreezeTag)  )

References NEW, and REGISTER_GAMETYPE.