|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
Public Member Functions | |
| FreezeTag () | |
| ATTRIB (Gametype, m_description, string) | |
| gametype description | |
| ATTRIB (Gametype, m_modicons, void(vector pos, vector mySize)) | |
| ATTRIB (Gametype, m_modicons_export, void(int fh)) | |
| ATTRIB (Gametype, m_modicons_reset, void()) | |
| ATTRIB (Gametype, m_mutators, string) | |
| ATTRIB (Gametype, mdl, string) | |
| gametype short name | |
| ATTRIB (Gametype, message, string) | |
| human readable name | |
| ATTRIB (Gametype, model2, string) | |
| gametype defaults | |
| ATTRIB (Gametype, netname, string) | |
| gametype name as in cvar (with g_ prefix) | |
| virtual void | describe () |
| virtual void | display () |
| virtual void | gametype_init () |
| virtual void | m_configuremenu () |
| virtual void | m_generate_mapinfo () |
| virtual void | m_isAlwaysSupported () |
| virtual void | m_isForcedSupported () |
| virtual void | m_isTwoBaseMode () |
| virtual void | m_parse_mapinfo () |
| virtual void | m_setTeams () |
| void (int fh) m_modicons_export | |
| void (vector pos, vector mySize) m_modicons | |
Public Attributes | |
| bool | frags = true |
| does this gametype use a point limit? | |
| int | items = 0 |
| gametype ID | |
| bool | m_1v1 = false |
| 1v1 gameplay? | |
| vector | m_color = '1 1 1' |
| color | |
| bool | m_hidelimits = false |
| should this gametype display a score limit in the scoreboard? | |
| int | m_id = 0 |
| string | m_legacydefaults = "10 20 0" |
| int | m_priority = 0 |
| gametype priority in random selections | |
| bool | m_weaponarena = false |
| does this gametype enforce its own weapon arena? | |
| bool | team = false |
| does this gametype support teamplay? | |
Definition at line 12 of file freezetag.qh.
|
inline |
Definition at line 13 of file freezetag.qh.
References FreezeTag(), GAMETYPE_FLAG_TEAMPLAY, GAMETYPE_FLAG_USEPOINTS, Gametype::gametype_init(), and INIT.
Referenced by FreezeTag(), m_configuremenu(), m_isAlwaysSupported(), m_parse_mapinfo(), m_setTeams(), void(), and void().
|
inherited |
gametype description
References ATTRIB(), and m_description.
References vector.
|
inlinevirtualinherited |
Definition at line 101 of file mapinfo.qh.
References describe(), SUPER, and TC.
Referenced by describe().
|
inlinevirtualinherited |
|
inlinevirtualinherited |
Definition at line 117 of file mapinfo.qh.
References cons(), GAMETYPE_FLAG_1V1, GAMETYPE_FLAG_HIDELIMITS, GAMETYPE_FLAG_PREFERRED, GAMETYPE_FLAG_PRIORITY, GAMETYPE_FLAG_TEAMPLAY, GAMETYPE_FLAG_USEPOINTS, GAMETYPE_FLAG_WEAPONARENA, and gametype_init().
Referenced by Assault::Assault(), CaptureTheFlag::CaptureTheFlag(), ClanArena::ClanArena(), Deathmatch::Deathmatch(), Domination::Domination(), Duel::Duel(), FreezeTag::FreezeTag(), Invasion::Invasion(), Keepaway::Keepaway(), KeyHunt::KeyHunt(), LastManStanding::LastManStanding(), mayhem::mayhem(), NexBall::NexBall(), Onslaught::Onslaught(), Race::Race(), RaceCTS::RaceCTS(), Survival::Survival(), TeamDeathmatch::TeamDeathmatch(), TeamKeepaway::TeamKeepaway(), tmayhem::tmayhem(), and gametype_init().
|
inlinevirtual |
Reimplemented from Gametype.
Definition at line 42 of file freezetag.qh.
References FreezeTag(), entity(), m_configuremenu(), and TC.
Referenced by m_configuremenu().
|
inlinevirtualinherited |
Reimplemented in Assault, CaptureTheFlag, Domination, Invasion, NexBall, Onslaught, Race, and RaceCTS.
Definition at line 75 of file mapinfo.qh.
References m_generate_mapinfo(), and TC.
Referenced by m_generate_mapinfo().
|
inlinevirtual |
Reimplemented from Gametype.
Definition at line 32 of file freezetag.qh.
References FreezeTag(), and m_isAlwaysSupported().
Referenced by m_isAlwaysSupported().
|
inlinevirtualinherited |
Reimplemented in Duel, mayhem, Survival, TeamDeathmatch, TeamKeepaway, and tmayhem.
Definition at line 87 of file mapinfo.qh.
References m_isForcedSupported().
Referenced by m_isForcedSupported().
|
inlinevirtualinherited |
Reimplemented in Assault, CaptureTheFlag, NexBall, and Race.
Definition at line 79 of file mapinfo.qh.
References m_isTwoBaseMode().
Referenced by m_isTwoBaseMode().
|
inlinevirtual |
Reimplemented from Gametype.
Definition at line 17 of file freezetag.qh.
References FreezeTag(), cvar_defstring(), cvar_set(), and m_parse_mapinfo().
Referenced by m_parse_mapinfo().
|
inlinevirtual |
Definition at line 38 of file freezetag.qh.
References FreezeTag(), cvar_set(), and m_setTeams().
Referenced by m_setTeams().
| FreezeTag::void | ( | int | fh | ) |
References FreezeTag(), and HUD_Mod_FreezeTag_Export().
References FreezeTag(), HUD_Mod_FreezeTag(), and vector.
does this gametype use a point limit?
Definition at line 48 of file mapinfo.qh.
Referenced by _MapInfo_Map_ApplyGametype().
|
inherited |
gametype ID
Definition at line 36 of file mapinfo.qh.
1v1 gameplay?
Definition at line 54 of file mapinfo.qh.
|
inherited |
color
Definition at line 44 of file mapinfo.qh.
should this gametype display a score limit in the scoreboard?
Definition at line 50 of file mapinfo.qh.
|
inherited |
Definition at line 34 of file mapinfo.qh.
| string FreezeTag::m_legacydefaults = "10 20 0" |
Definition at line 51 of file freezetag.qh.
|
inherited |
gametype priority in random selections
Definition at line 60 of file mapinfo.qh.
does this gametype enforce its own weapon arena?
Definition at line 52 of file mapinfo.qh.
does this gametype support teamplay?
Definition at line 46 of file mapinfo.qh.
Referenced by _MapInfo_GetTeamPlayBool().