34 if(spawnpoints >= 8 && diameter > 3250)
42 METHOD(
FreezeTag,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
45 returns(menu, _(
"Round limit:"), 5, 100, 5,
"fraglimit_override",
"g_freezetag_teams_override", _(
"The amount of rounds won needed before the match will end"));
54#define g_freezetag IS_GAMETYPE(FREEZETAG)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void m_parse_mapinfo()
virtual void m_configuremenu()
virtual void m_isAlwaysSupported()
virtual void m_setTeams()
virtual void gametype_init()
void HUD_Mod_FreezeTag_Export(int fh)
void HUD_Mod_FreezeTag(vector myPos, vector mySize)
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
const int GAMETYPE_FLAG_TEAMPLAY
#define METHOD(cname, name, prototype)