Here is a list of all functions with links to the files they belong to:
- o -
- Obituary() : damage.qc, damage.qh
- Obituary_SpecialDeath() : damage.qc, damage.qh
- Obituary_WeaponDeath() : damage.qc, damage.qh
- objerror() : menudefs.qc
- ObserverOrSpectatorThink() : client.qc
- ok_DropItem() : sv_overkill.qc
- ok_HandleItemWaypoints() : sv_overkill.qc
- OnlineBanList_SendBan() : ipban.qc
- OnlineBanList_SendUnban() : ipban.qc
- OnlineBanList_Think() : ipban.qc
- OnlineBanList_URI_Get_Callback() : ipban.qc, ipban.qh
- ONREMOVE() : status_effects.qh, intrusivelist.qh, oo.qh
- ons_camSetup() : sv_onslaught.qc
- ons_CaptureShield_Customize() : sv_onslaught.qc
- ons_CaptureShield_Reset() : sv_onslaught.qc
- ons_CaptureShield_Spawn() : sv_onslaught.qc
- ons_CaptureShield_Touch() : sv_onslaught.qc
- ons_ControlPoint_Attackable() : sv_onslaught.qc, sv_onslaught.qh
- ons_ControlPoint_CanBeLinked() : sv_onslaught.qc
- ons_ControlPoint_Icon_BuildThink() : sv_onslaught.qc
- ons_ControlPoint_Icon_Damage() : sv_onslaught.qc
- ons_ControlPoint_Icon_Heal() : sv_onslaught.qc
- ons_ControlPoint_Icon_Spawn() : sv_onslaught.qc
- ons_ControlPoint_Icon_Think() : sv_onslaught.qc
- ons_ControlPoint_Reset() : sv_onslaught.qc
- ons_ControlPoint_Setup() : sv_onslaught.qc
- ons_ControlPoint_Think() : sv_onslaught.qc
- ons_ControlPoint_Touch() : sv_onslaught.qc
- ons_ControlPoint_UpdateSprite() : sv_onslaught.qc, sv_onslaught.qh
- ons_ControlPoint_Waypoint() : sv_onslaught.qc
- ons_Count_SelfControlPoints() : sv_onslaught.qc
- ons_DelayedControlPoint_Setup() : sv_onslaught.qc
- ons_DelayedGeneratorSetup() : sv_onslaught.qc
- ons_DelayedInit() : sv_onslaught.qc
- ons_DelayedLinkSetup() : sv_onslaught.qc
- ons_generator_ray_draw() : cl_generator.qc
- ons_generator_ray_spawn() : cl_generator.qc
- ons_Generator_UpdateSprite() : sv_onslaught.qc, sv_onslaught.qh
- ons_Generator_Waypoint() : sv_onslaught.qc
- ons_GeneratorDamage() : sv_onslaught.qc
- ons_GeneratorHeal() : sv_onslaught.qc
- ons_GeneratorReset() : sv_onslaught.qc
- ons_GeneratorSetup() : sv_onslaught.qc
- ons_GeneratorThink() : sv_onslaught.qc
- ons_Initialize() : sv_onslaught.qc, sv_onslaught.qh
- ons_Link_CheckUpdate() : sv_onslaught.qc
- ons_Link_Send() : sv_onslaught.qc
- ons_MonsterSpawn_Delayed() : sv_onslaught.qc
- ons_Nearest_ControlPoint() : sv_onslaught.qc
- ons_Nearest_ControlPoint_2D() : sv_onslaught.qc
- ons_ScoreRules() : sv_onslaught.qc
- ons_Teleport() : sv_onslaught.qc
- ons_TurretSpawn_Delayed() : sv_onslaught.qc
- Onslaught_CheckPlayers() : sv_onslaught.qc
- Onslaught_CheckWinner() : sv_onslaught.qc
- onslaught_controlpoint_icon_link() : sv_controlpoint.qc, sv_onslaught.qc
- Onslaught_count_generators() : sv_onslaught.qc
- onslaught_generator_touch() : sv_onslaught.qc
- Onslaught_RoundStart() : sv_onslaught.qc
- onslaught_updatelinks() : sv_onslaught.qc
- orb_draw() : net.qc
- orb_draw2d() : net.qc
- orb_send() : net.qc, sv_nades.qh
- orb_setup() : net.qc
- OriginalCallerName() : vote.qc
- OtherTeam() : sv_nexball.qc
- over_ClearButton() : inputbox.qc