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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_controlpoint.qh"Go to the source code of this file.
Functions | |
| bool | cpicon_send (entity this, entity to, int sf) |
| void | onslaught_controlpoint_icon_link (entity e, void(entity this) spawnproc) |
Variables | |
| bool | iscaptured |
Definition at line 5 of file sv_controlpoint.qc.
References ceil(), count, CPSF_SETUP, CPSF_STATUS, entity(), GetResource(), max_health, MSG_ENTITY, origin, owner, team, WriteByte(), and WriteHeader.
Referenced by onslaught_controlpoint_icon_link().
Definition at line 35 of file sv_controlpoint.qc.
References cpicon_send(), entity(), Net_LinkEntity(), setthink, sys_frametime, and time.
Referenced by ons_ControlPoint_Icon_Spawn().
| bool iscaptured |
Definition at line 3 of file sv_controlpoint.qc.