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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| BuildMutatorsPrettyString | ) |
Definition at line 288 of file sv_overkill.qc.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| BuildMutatorsString | ) |
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| Damage_Calculate | , | ||
| CBC_ORDER_LAST | ) |
Definition at line 65 of file sv_overkill.qc.
References autocvar_g_overkill_blaster_keepdamage, autocvar_g_overkill_blaster_keepforce, CBC_ORDER_LAST, DEATH_ISWEAPON, entity(), frag_target, IS_DEAD, IS_PLAYER, IS_TURRET, IS_VEHICLE, M_ARGV, STAT, and vector.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| FilterItem | ) |
Definition at line 219 of file sv_overkill.qc.
References autocvar_g_overkill_filter_armorbig, autocvar_g_overkill_filter_armormedium, autocvar_g_overkill_filter_armormega, autocvar_g_overkill_filter_healthmega, autocvar_g_overkill_powerups_replace, autocvar_g_pickup_respawntime_superweapon, autocvar_g_powerups, entity(), Item_CopyFields(), Item_Initialise(), M_ARGV, and spawn.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| ForbidRandomStartWeapons | ) |
Definition at line 164 of file sv_overkill.qc.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| ForbidThrowCurrentWeapon | ) |
Definition at line 129 of file sv_overkill.qc.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| Item_RespawnCountdown | ) |
Definition at line 207 of file sv_overkill.qc.
References entity(), Item_RespawnCountdown(), M_ARGV, and ok_HandleItemWaypoints().
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| Item_ScheduleRespawn | ) |
Definition at line 213 of file sv_overkill.qc.
References entity(), Item_ScheduleRespawn(), M_ARGV, and ok_HandleItemWaypoints().
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| MonsterDropItem | ) |
Definition at line 119 of file sv_overkill.qc.
References autocvar_g_overkill_loot_monster, autocvar_g_overkill_loot_monster_time, entity(), M_ARGV, and ok_DropItem().
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| PlayerDies | ) |
Definition at line 103 of file sv_overkill.qc.
References autocvar_g_overkill_loot_player, autocvar_g_overkill_loot_player_time, entity(), frag_target, IS_PLAYER, M_ARGV, m_switchweapon, MAX_WEAPONSLOTS, ok_DropItem(), and weaponentities.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| PlayerPreThink | ) |
Definition at line 134 of file sv_overkill.qc.
References entity(), game_stopped, IS_DEAD, IS_PLAYER, M_ARGV, m_weapon, MAX_WEAPONSLOTS, PHYS_INPUT_BUTTON_ATCK2, PlayerPreThink, round_handler_IsActive, round_handler_IsRoundStarted, weapon, weaponentities, and weaponLocked().
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| PlayerWeaponSelect | ) |
Definition at line 169 of file sv_overkill.qc.
References entity(), M_ARGV, MAX_WEAPONSLOTS, and weaponentities.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| RandomItems_GetRandomItemClassName | ) |
Definition at line 58 of file sv_overkill.qc.
References M_ARGV, RandomItems_GetRandomItemClassName(), and RandomItems_GetRandomOverkillItemClassName().
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| SetModname | ) |
Definition at line 293 of file sv_overkill.qc.
References M_ARGV.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| SetStartItems | , | ||
| CBC_ORDER_LAST | ) |
Definition at line 265 of file sv_overkill.qc.
References CBC_ORDER_LAST, IT_UNLIMITED_AMMO, start_items, start_weapons, warmup_start_weapons, and WEPSET.
| MUTATOR_HOOKFUNCTION | ( | ok | , |
| SetWeaponArena | ) |
Definition at line 277 of file sv_overkill.qc.
References M_ARGV.
Definition at line 85 of file sv_overkill.qc.
References entity(), Item_Initialise(), Item_RandomFromList(), normalize(), origin, and spawn.
Referenced by MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
Definition at line 191 of file sv_overkill.qc.
References autocvar_g_overkill_itemwaypoints, and entity().
Referenced by MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
Returns a random classname of the overkill item.
| [in] | prefix | Prefix of the cvars that hold probabilities. |
Definition at line 21 of file sv_overkill.qc.
References cvar(), CVAR_TYPEFLAG_EXISTS, g_overkill_items, IL_EACH, ITEM_FLAG_MUTATORBLOCKED, Item_IsDefinitionAllowed(), LOG_WARNF, RandomSelection_AddString, RandomSelection_chosen_string, and RandomSelection_Init().
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 10 of file sv_overkill.qc.
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 9 of file sv_overkill.qc.
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 8 of file sv_overkill.qc.
Referenced by ok_HandleItemWaypoints().
| string autocvar_g_overkill_loot_monster = "armor_small" |
Definition at line 13 of file sv_overkill.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_overkill_loot_monster_time = 5 |
Definition at line 14 of file sv_overkill.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| string autocvar_g_overkill_loot_player = "armor_small" |
Definition at line 11 of file sv_overkill.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_overkill_loot_player_time = 5 |
Definition at line 12 of file sv_overkill.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| bool autocvar_g_overkill_powerups_replace |
Definition at line 7 of file sv_overkill.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| Weapon ok_lastwep[MAX_WEAPONSLOTS] |
Definition at line 16 of file sv_overkill.qc.