Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
golem.qh
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1#pragma once
2
3#include "../all.qh"
4
5#ifdef GAMEQC
6MODEL(MON_GOLEM, M_Model("golem.dpm"));
7#endif
8
11 ATTRIB(Golem, m_mins, vector, '-24 -24 -20');
12 ATTRIB(Golem, m_maxs, vector, '24 24 88');
13#ifdef GAMEQC
14 ATTRIB(Golem, m_model, Model, MDL_MON_GOLEM);
15#endif
16 ATTRIB(Golem, netname, string, "golem");
17 ATTRIB(Golem, m_name, string, _("Golem"));
19
Definition golem.qh:9
string m_name
Definition golem.qh:17
int spawnflags
Definition golem.qh:10
Model m_model
Definition golem.qh:14
vector m_mins
Definition golem.qh:11
string netname
Definition golem.qh:16
vector m_maxs
Definition golem.qh:12
Definition model.qh:3
ATTRIB(Monster, m_icon, string)
icon
#define MODEL(name, path)
Definition all.qh:8
string M_Model(string m_mdl)
Definition all.qc:3
#define REGISTER_MONSTER(id, inst)
Definition all.qh:9
const int MON_FLAG_RANGED
Definition monster.qh:13
const int MON_FLAG_MELEE
Definition monster.qh:14
const int MON_FLAG_SUPERMONSTER
Definition monster.qh:12
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92