Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
golem.qh
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1#pragma once
2
3#include "../all.qh"
4
5#ifdef GAMEQC
6MODEL(MON_GOLEM, M_Model("golem.dpm"));
7#endif
8
10#ifdef SVQC
12 ATTRIB(Golem, m_mins, vector, '-24 -24 -20');
13 ATTRIB(Golem, m_maxs, vector, '24 24 88');
14#endif
15#ifdef GAMEQC
16 ATTRIB(Golem, m_model, Model, MDL_MON_GOLEM);
17#endif
18 ATTRIB(Golem, netname, string, "golem");
19 ATTRIB(Golem, m_name, string, _("Golem"));
21
Definition golem.qh:9
string m_name
Definition golem.qh:19
int spawnflags
Definition golem.qh:11
Model m_model
Definition golem.qh:16
vector m_mins
Definition golem.qh:12
string netname
Definition golem.qh:18
vector m_maxs
Definition golem.qh:13
Definition model.qh:3
#define MODEL(name, path)
Definition all.qh:8
string M_Model(string m_mdl)
Definition all.qc:4
#define REGISTER_MONSTER(id, inst)
Definition all.qh:11
const int MON_FLAG_RANGED
monster shoots projectiles
Definition monster.qh:10
const int MON_FLAG_MELEE
Definition monster.qh:11
const int MON_FLAG_SUPERMONSTER
incredibly powerful monster
Definition monster.qh:9
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92