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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "monster.qh"Go to the source code of this file.
Classes | |
| class | NullMonster |
Macros | |
| #define | get_monsterinfo(i) |
| #define | REGISTER_MONSTER(id, inst) |
Functions | |
| string | M_Model (string m_mdl) |
| REGISTER_MONSTER (Null, NEW(NullMonster)) | |
| #define get_monsterinfo | ( | i | ) |
Definition at line 6 of file all.qh.
Referenced by spritelookuptext().
| #define REGISTER_MONSTER | ( | id, | |
| inst ) |
Definition at line 9 of file all.qh.
Referenced by REGISTER_MONSTER(), REGISTER_MONSTER(), REGISTER_MONSTER(), REGISTER_MONSTER(), REGISTER_MONSTER(), and REGISTER_MONSTER().
Definition at line 3 of file all.qc.
References M_ARGV, MUTATOR_CALLHOOK, and strcat().
| REGISTER_MONSTER | ( | Null | , |
| NEW(NullMonster) | ) |
References NEW, REGISTER_MONSTER, and REGISTRY_DEFINE_GET.