20#define X(BEGIN, P, END, class, prefix) \
22 TR_PROPS_COMMON(P, class, prefix) \
23 P(class, prefix, shot_speed_gain, float) \
24 P(class, prefix, shot_speed_max, float) \
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define ATTRIB_STRZONE(cname, name, type, val)
const int TUR_FLAG_MISSILE
can damage missiles
const int TUR_FLAG_PLAYER
can damage players
const int TUR_FLAG_FASTPROJ
turret fires fast projectiles
const int TUR_FLAG_SPLASH
can deal splash damage
#define TR_PROPS(L, class, prefix)
#define REGISTER_TURRET(id, inst)