Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
hellion.qh
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1#pragma once
2
3#include "hellion_weapon.qh"
4
6#ifdef GAMEQC
8/* mins */ ATTRIB(Hellion, m_mins, vector, '-32 -32 0');
9/* maxs */ ATTRIB(Hellion, m_maxs, vector, '32 32 64');
10/* modelname */ ATTRIB(Hellion, mdl, string, "base.md3");
11/* model */ ATTRIB_STRZONE(Hellion, model, string, strcat("models/turrets/", this.mdl));
12/* head_model */ ATTRIB_STRZONE(Hellion, head_model, string, strcat("models/turrets/", "hellion.md3"));
13#endif
14/* netname */ ATTRIB(Hellion, netname, string, "hellion");
15/* fullname */ ATTRIB(Hellion, m_name, string, _("Hellion Missile Turret"));
16#ifdef SVQC
17/* weapon */ ATTRIB(Hellion, m_weapon, Weapon, WEP_HELLION);
18#endif
19
20#define X(BEGIN, P, END, class, prefix) \
21 BEGIN(class) \
22 TR_PROPS_COMMON(P, class, prefix) \
23 P(class, prefix, shot_speed_gain, float) \
24 P(class, prefix, shot_speed_max, float) \
25 END()
26 TR_PROPS(X, Hellion, hellion)
27#undef X
28
string head_model
Definition hellion.qh:12
string mdl
Definition hellion.qh:10
string netname
Definition hellion.qh:14
int spawnflags
Definition hellion.qh:7
string m_name
Definition hellion.qh:15
vector m_maxs
Definition hellion.qh:9
Weapon m_weapon
Definition hellion.qh:17
vector m_mins
Definition hellion.qh:8
string model
Definition hellion.qh:11
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition weapon.qh:42
#define X()
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
#define ATTRIB_STRZONE(cname, name, type, val)
Definition oo.qh:252
vector
Definition self.qh:92
const int TUR_FLAG_MISSILE
can damage missiles
Definition turret.qh:147
const int TUR_FLAG_PLAYER
can damage players
Definition turret.qh:146
const int TUR_FLAG_FASTPROJ
turret fires fast projectiles
Definition turret.qh:145
const int TUR_FLAG_SPLASH
can deal splash damage
Definition turret.qh:139
#define TR_PROPS(L, class, prefix)
Definition all.qh:44
#define REGISTER_TURRET(id, inst)
Definition all.qh:119