22#define X(BEGIN, P, END, class, prefix) \
24 TR_PROPS_COMMON(P, class, prefix) \
25 P(class, prefix, shot_speed_accel, float) \
26 P(class, prefix, shot_speed_accel2, float) \
27 P(class, prefix, shot_speed_decel, float) \
28 P(class, prefix, shot_speed_max, float) \
29 P(class, prefix, shot_speed_turnrate, float) \
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define ATTRIB_STRZONE(cname, name, type, val)
const int TUR_FLAG_RECIEVETARGETS
can recieve targets from external sources
const int TUR_FLAG_PLAYER
can damage players
const int TUR_FLAG_SPLASH
can deal splash damage
const int TUR_FLAG_MEDPROJ
turret fires medium projectiles
#define TR_PROPS(L, class, prefix)
#define REGISTER_TURRET(id, inst)