float frame
primary framegroup animation (strength = 1 - lerpfrac - lerpfrac3 - lerpfrac4)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void addItemSimple()
ATTRIB(Dialog, closeButton, entity)
virtual void TDNoMargin()
virtual void configureDialog()
virtual void setFirstColumn()
float zoomedOutTitleBarPosition
void Dialog_Close(entity button, entity me)
#define METHOD(cname, name, prototype)