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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "label.qh"Go to the source code of this file.
Functions | |
| void | Label_configureLabel (entity me, string txt, float sz, float algn) |
| void | Label_draw (entity me) |
| void | Label_recalcPositionWithText (entity me, string t) |
| void | Label_resizeNotify (entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize) |
| void | Label_setText (entity me, string txt) |
| string | Label_toString (entity me) |
Definition at line 106 of file label.qc.
References draw_alpha, draw_beginBoldFont, draw_endBoldFont, draw_fontscale, draw_Text(), draw_TextShortenToWidth(), draw_TextWidth_WithColors(), draw_TextWidth_WithoutColors(), entity(), getWrappedLine(), getWrappedLine_remaining, strcpy, SUPER, and vector.
Definition at line 16 of file label.qc.
References draw_beginBoldFont, draw_endBoldFont, draw_fontscale, draw_TextWidth(), draw_TextWidth_WithColors(), draw_TextWidth_WithoutColors(), entity(), getWrappedLine(), getWrappedLine_remaining, LOG_TRACEF, and vector.
| void Label_resizeNotify | ( | entity | me, |
| vector | relOrigin, | ||
| vector | relSize, | ||
| vector | absOrigin, | ||
| vector | absSize ) |
Definition at line 88 of file label.qc.