Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
campaign.qh
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1#pragma once
2
3#include "listbox.qh"
12 METHOD(XonoticCampaignList, keyDown, float(entity, float, float, float));
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48void MultiCampaign_Next(entity btn, entity me);
49void MultiCampaign_Prev(entity btn, entity me);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(XonoticCampaignList, controlledCvar, string)
virtual void configureXonoticCampaignList()
virtual void setSelected()
virtual void doubleClickListBoxItem()
virtual void campaignGo()
virtual void drawListBoxItem()
virtual void destroy()
virtual void resizeNotify()
virtual void draw()
float columnCheckMarkSize
Definition campaign.qh:23
virtual void saveCvars()
virtual void loadCvars()
float columnPreviewOrigin
Definition campaign.qh:18
float columnCheckMarkOrigin
Definition campaign.qh:22
virtual void keyDown()
#define false
Definition csprogsdefs.qh:6
void MultiCampaign_Prev(entity btn, entity me)
Definition campaign.qc:146
void MultiCampaign_Next(entity btn, entity me)
Definition campaign.qc:142
void CampaignList_LoadMap(entity btn, entity me)
Definition campaign.qc:263
entity makeXonoticCampaignList()
Definition campaign.qc:48
string controlledCvar
Definition menu.qc:16
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92