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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | modeleffect_spawn (string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2) |
| void modeleffect_spawn | ( | string | m, |
| float | s, | ||
| float | f, | ||
| vector | o, | ||
| vector | v, | ||
| vector | ang, | ||
| vector | angv, | ||
| float | s0, | ||
| float | s2, | ||
| float | a, | ||
| float | t1, | ||
| float | t2 ) |
Definition at line 48 of file modeleffects.qc.
References ang, entity(), max(), modeleffect_SendEntity(), Net_LinkEntity(), s2, and vector.
Referenced by W_Fireball_Explode().