Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
monster.qh
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1#pragma once
2
4
5#ifdef SVQC
6// TODO: rename these to `monster`
10
11void nade_monster_boom(entity this);
12#endif // SVQC
13
16
18 ATTRIB(MonsterNade, m_color, vector, '0.1 0.65 0');
19 ATTRIB(MonsterNade, m_name, string, _("Monster grenade"));
20 ATTRIB(MonsterNade, m_icon, string, "nade_monster");
21 ATTRIB(MonsterNade, netname, string, "pokenade"); // TODO: "monster"? nade needs renaming!
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
int impulse
Definition monster.qh:22
vector m_color
Definition monster.qh:18
string netname
Definition monster.qh:21
string m_icon
Definition monster.qh:20
string m_name
Definition monster.qh:19
Definition nades.qh:14
float autocvar_g_nades_pokenade_monster_lifetime
Definition monster.qh:9
bool autocvar_g_nades_pokenade
Definition monster.qh:7
string autocvar_g_nades_pokenade_monster_type
Definition monster.qh:8
const int PROJECTILE_NADE_MONSTER_BURN
Definition monster.qh:15
void nade_monster_boom(entity this)
Definition monster.qc:7
const int PROJECTILE_NADE_MONSTER
Definition monster.qh:14
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92