Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
MonsterNade Class Reference
Inheritance diagram for MonsterNade:
Collaboration diagram for MonsterNade:

Public Member Functions

virtual void describe ()

Public Attributes

int impulse = 7
float m_alpha = 1
vector m_color = '0.1 0.65 0'
int m_id = 0
string m_name = _("Monster grenade")
int m_projectile [2]
entity m_trail [2]
string netname = "pokenade"

Detailed Description

Definition at line 19 of file monster.qh.

Member Function Documentation

◆ describe()

virtual void Nade::describe ( )
inlinevirtualinherited

Definition at line 26 of file nades.qh.

27 {
28 TC(Nade, this);
29 return SUPER(Nade).describe(this);
30 }
#define TC(T, sym)
Definition _all.inc:82
#define SUPER(cname)
Definition oo.qh:231

References describe(), SUPER, and TC.

Referenced by describe().

Member Data Documentation

◆ impulse

int MonsterNade::impulse = 7

Definition at line 27 of file monster.qh.

◆ m_alpha

float Nade::m_alpha = 1
inherited

Definition at line 19 of file nades.qh.

Referenced by spawn_held_nade().

◆ m_color

vector MonsterNade::m_color = '0.1 0.65 0'

Definition at line 20 of file monster.qh.

◆ m_id

int Nade::m_id = 0
inherited

◆ m_name

string MonsterNade::m_name = _("Monster grenade")

Definition at line 21 of file monster.qh.

◆ m_projectile

int Nade::m_projectile[2]
inherited

Definition at line 41 of file nades.qh.

Referenced by spawn_held_nade().

◆ m_trail

entity Nade::m_trail[2]
inherited

Definition at line 42 of file nades.qh.

◆ netname

string MonsterNade::netname = "pokenade"

Definition at line 25 of file monster.qh.


The documentation for this class was generated from the following file: