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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/mutator/nades/nades.qh>Go to the source code of this file.
Classes | |
| class | MonsterNade |
Functions | |
| void | nade_monster_boom (entity this) |
Definition at line 7 of file monster.qc.
References autocvar_g_monsters, autocvar_g_nades_pokenade_monster_lifetime, entity(), MONSTER_SKILL_INSANE, origin, pokenade_type, realowner, spawn, spawnmonster(), and time.
Referenced by nade_boom().
| bool autocvar_g_nades_pokenade |
Definition at line 7 of file monster.qh.
Referenced by nades_CheckTypes().
| float autocvar_g_nades_pokenade_monster_lifetime |
Definition at line 9 of file monster.qh.
Referenced by nade_monster_boom().
| string autocvar_g_nades_pokenade_monster_type |
Definition at line 8 of file monster.qh.
Referenced by MUTATOR_HOOKFUNCTION(), and nade_prime().
| const int PROJECTILE_NADE_MONSTER = 82 |
Definition at line 14 of file monster.qh.
Referenced by REGISTER_NADE().
| const int PROJECTILE_NADE_MONSTER_BURN = 83 |
Definition at line 15 of file monster.qh.
Referenced by REGISTER_NADE().