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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mapinfo.qh>Go to the source code of this file.
Classes | |
| class | NexBall |
Macros | |
| #define | g_nexball IS_GAMETYPE(NEXBALL) |
Functions | |
| void | HUD_Mod_NexBall (vector pos, vector mySize) |
| REGISTER_GAMETYPE (NEXBALL, NEW(NexBall)) | |
Variables | |
| const int | NB_CARRYING = BIT(0) |
| #define g_nexball IS_GAMETYPE(NEXBALL) |
Definition at line 33 of file nexball.qh.
Referenced by nb_DropBall(), SpawnBall(), spawnfunc(), and SpawnGoal().
Definition at line 7 of file cl_nexball.qc.
References autocvar_hud_progressbar_alpha, autocvar_hud_progressbar_nexball_color, DRAWFLAG_NORMAL, drawpic_aspect_skin, eX, eY, HUD_Panel_DrawProgressBar(), mod_active, NB_CARRYING, nb_pb_period, panel_fg_alpha, STAT, time, and vector.
Referenced by NexBall::void().
References NEW, and REGISTER_GAMETYPE.
Definition at line 36 of file nexball.qh.
Referenced by HUD_Mod_NexBall(), and nexball_setstatus().