Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
nexball.qh File Reference
#include <common/mapinfo.qh>
#include "cl_nexball.qh"
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Classes

class  NexBall

Macros

#define g_nexball   IS_GAMETYPE(NEXBALL)

Functions

 REGISTER_GAMETYPE (NEXBALL, NEW(NexBall))

Variables

const int NB_CARRYING = BIT(0)

Macro Definition Documentation

◆ g_nexball

#define g_nexball   IS_GAMETYPE(NEXBALL)

Definition at line 33 of file nexball.qh.

Referenced by nb_DropBall(), SpawnBall(), spawnfunc(), and SpawnGoal().

Function Documentation

◆ REGISTER_GAMETYPE()

REGISTER_GAMETYPE ( NEXBALL ,
NEW(NexBall)  )

References NEW, and REGISTER_GAMETYPE.

Variable Documentation

◆ NB_CARRYING

const int NB_CARRYING = BIT(0)

Definition at line 36 of file nexball.qh.

Referenced by HUD_Mod_NexBall(), and nexball_setstatus().