22 METHOD(
NexBall,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
25 returns(menu, _(
"Goal limit:"), 1, 50, 1,
"g_nexball_goallimit",
string_null, _(
"The amount of goals needed before the match will end"));
33#define g_nexball IS_GAMETYPE(NEXBALL)
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void gametype_init()
virtual void m_generate_mapinfo()
virtual void m_isTwoBaseMode()
virtual void m_configuremenu()
vector MapInfo_Map_supportedGametypes
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
const int GAMETYPE_FLAG_TEAMPLAY
const int GAMETYPE_FLAG_WEAPONARENA
void HUD_Mod_NexBall(vector pos, vector mySize)
#define METHOD(cname, name, prototype)