11PAR(_("The %s mutator gives all players a %s as their offhand weapon, used with %s. "
12"It can be fired at any time, but the ordinary secondary fire can't be used."), COLORED_NAME(this), COLORED_NAME(WEP_BLASTER), strcat("^3", _("hook"), "^7"));
13PAR(_("Since it's given as an offhand, you can fire it at the same time as the ordinary %s while laser jumping to achieve even more height."), COLORED_NAME(WEP_BLASTER));
14PAR(_("Note that it overrides the %s mutator, since they use the same bind."), COLORED_NAME(MUTATOR_hook));