Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
blaster.qh File Reference
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Classes

class  Blaster
class  OffhandBlaster

Macros

#define X(BEGIN, P, END, class, prefix)

Functions

 MODEL (BLASTER_ITEM, W_Model("g_laser.md3"))
 MODEL (BLASTER_VIEW, W_Model("h_laser.iqm"))
 MODEL (BLASTER_WORLD, W_Model("v_laser.md3"))
 REGISTER_WEAPON (BLASTER, NEW(Blaster))
 SOUND (BLASTER_FIRE, W_Sound("lasergun_fire"))
 STATIC_INIT (OFFHAND_BLASTER)

Variables

OffhandBlaster OFFHAND_BLASTER

Macro Definition Documentation

◆ X

#define X ( BEGIN,
P,
END,
class,
prefix )
Value:
BEGIN(class) \
P(class, prefix, animtime, float, PRI) \
P(class, prefix, damage, float, PRI) \
P(class, prefix, delay, float, PRI) \
P(class, prefix, edgedamage, float, PRI) \
P(class, prefix, force, float, PRI) \
P(class, prefix, force_zscale, float, PRI) \
P(class, prefix, lifetime, float, PRI) \
P(class, prefix, radius, float, PRI) \
P(class, prefix, refire, float, PRI) \
P(class, prefix, shotangle, float, PRI) \
P(class, prefix, speed, float, PRI) \
P(class, prefix, spread, float, PRI) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, weaponreplace, string, NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()
float lifetime
Definition powerups.qc:23
float delay
Definition items.qc:17
float radius
Definition impulse.qh:11
float speed
Definition dynlight.qc:9

Definition at line 31 of file blaster.qh.

31#define X(BEGIN, P, END, class, prefix) \
32 BEGIN(class) \
33 P(class, prefix, animtime, float, PRI) \
34 P(class, prefix, damage, float, PRI) \
35 P(class, prefix, delay, float, PRI) \
36 P(class, prefix, edgedamage, float, PRI) \
37 P(class, prefix, force, float, PRI) \
38 P(class, prefix, force_zscale, float, PRI) \
39 P(class, prefix, lifetime, float, PRI) \
40 P(class, prefix, radius, float, PRI) \
41 P(class, prefix, refire, float, PRI) \
42 P(class, prefix, shotangle, float, PRI) \
43 P(class, prefix, speed, float, PRI) \
44 P(class, prefix, spread, float, PRI) \
45 P(class, prefix, switchdelay_drop, float, NONE) \
46 P(class, prefix, switchdelay_raise, float, NONE) \
47 P(class, prefix, weaponreplace, string, NONE) \
48 P(class, prefix, weaponstartoverride, float, NONE) \
49 P(class, prefix, weaponstart, float, NONE) \
50 P(class, prefix, weaponthrowable, float, NONE) \
51 END()

Function Documentation

◆ MODEL() [1/3]

MODEL ( BLASTER_ITEM ,
W_Model("g_laser.md3")  )

◆ MODEL() [2/3]

MODEL ( BLASTER_VIEW ,
W_Model("h_laser.iqm")  )

◆ MODEL() [3/3]

MODEL ( BLASTER_WORLD ,
W_Model("v_laser.md3")  )

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( BLASTER ,
NEW(Blaster)  )

◆ SOUND()

SOUND ( BLASTER_FIRE ,
W_Sound("lasergun_fire")  )

◆ STATIC_INIT()

STATIC_INIT ( OFFHAND_BLASTER )

Definition at line 64 of file blaster.qh.

OffhandBlaster OFFHAND_BLASTER
Definition blaster.qh:63
#define NEW(cname,...)
Definition oo.qh:117

References NEW, OFFHAND_BLASTER, and STATIC_INIT.

Variable Documentation

◆ OFFHAND_BLASTER

OffhandBlaster OFFHAND_BLASTER

Definition at line 63 of file blaster.qh.

Referenced by MUTATOR_HOOKFUNCTION(), and STATIC_INIT().