Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
progsdefs.qh
Go to the documentation of this file.
1#pragma once
2
3#pragma noref 1
4
5#define true _true
6#define false _false
7#define TRUE _TRUE
8#define FALSE _FALSE
9
10#define spawn _spawn
11#define setmodel _setmodel
12
13#include "upstream/progsdefs.qc"
14
15#undef true
16#undef false
17#undef TRUE
18#undef FALSE
19
20#undef spawn
21#undef setmodel
22
23#define stuffcmd(cl, ...) MACRO_BEGIN \
24 entity _cl = (cl); \
25 if (IS_REAL_CLIENT(_cl)) stuffcmd(_cl, __VA_ARGS__); \
26MACRO_END
27
28#define use use1
29.void(entity this, entity actor, entity trigger) use;
30
31void(vector ang) _makevectors_hidden = #1;
32
33#pragma noref 0
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define use
vector
Definition self.qh:92
void
Definition self.qh:72
vector vector ang
Definition self.qh:92