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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "upstream/progsdefs.qc"Go to the source code of this file.
Macros | |
| #define | FALSE _FALSE |
| #define | false _false |
| #define | setmodel _setmodel |
| #define | spawn |
| #define | stuffcmd(cl, ...) |
| #define | TRUE _TRUE |
| #define | true _true |
| #define | use use1 |
Functions | |
| void (entity this, entity actor, entity trigger) use | |
| void (vector ang) _makevectors_hidden | |
| #define FALSE _FALSE |
Definition at line 8 of file progsdefs.qh.
| #define false _false |
Definition at line 6 of file progsdefs.qh.
| #define setmodel _setmodel |
Definition at line 11 of file progsdefs.qh.
| #define spawn | ( | void | ) |
Definition at line 10 of file progsdefs.qh.
| #define stuffcmd | ( | cl, | |
| ... ) |
Definition at line 23 of file progsdefs.qh.
Referenced by ClientCommand_clientversion(), ClientCommand_physics(), ClientCommand_selfstuff(), ClientConnect(), FixClientCvars(), FixIntermissionClient(), GameCommand_adminmsg(), GameCommand_defer_clear(), GameCommand_stuffto(), GetCvars_handleFloat(), GetCvars_handleFloatOnce(), GetCvars_handleString(), IntermissionThink(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), PlayerThink(), RedirectionThink(), Send_NextMap_To_Player(), ShowTeamSelection(), sys_phys_fixspeed(), vehicle_impulse(), void(), and write_recordmarker().
| #define TRUE _TRUE |
Definition at line 7 of file progsdefs.qh.
| #define true _true |
Definition at line 5 of file progsdefs.qh.
| #define use use1 |
Definition at line 28 of file progsdefs.qh.