15 else if(actor.(sample) ==
"")
41 else if(actor.(sample) ==
"")
89 LOG_WARN(
"target_speaker uses legacy spawnflag GLOBAL (BIT(2)), please set atten to -1 instead");
100 else if(this.
atten < 0)
130 objerror(
this,
"This sound entity can never be activated");
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string GetVoiceMessageSampleField(string type)
bool GetPlayerSoundSampleField_notFound
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
const int CH_TRIGGER_SINGLE
#define _sound(e, c, s, v, a)
#define sound(e, c, s, v, a)
void soundto(int _dest, entity e, int chan, string samp, float vol, float _atten, float _pitch)
void target_speaker_use_off(entity this, entity actor, entity trigger)
void target_speaker_reset(entity this)
void target_speaker_use_activator(entity this, entity actor, entity trigger)
void target_speaker_use_on(entity this, entity actor, entity trigger)
const int SPEAKER_ACTIVATOR
const int SPEAKER_LOOPED_ON
const int SPEAKER_LOOPED_OFF
#define IS_REAL_CLIENT(v)