Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_cloaked.qc
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#include "
sv_cloaked.qh
"
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//string autocvar_g_cloaked;
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REGISTER_MUTATOR
(cloaked,
expr_evaluate
(
cvar_string
(
"g_cloaked"
)));
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float
autocvar_g_balance_cloaked_alpha
;
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MUTATOR_HOOKFUNCTION
(cloaked,
SetDefaultAlpha
)
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{
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default_player_alpha
=
autocvar_g_balance_cloaked_alpha
;
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default_weapon_alpha
=
default_player_alpha
;
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return
true
;
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}
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MUTATOR_HOOKFUNCTION
(cloaked, BuildMutatorsPrettyString)
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{
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if
(!
g_cts
)
M_ARGV
(0,
string
) =
strcat
(
M_ARGV
(0,
string
),
", Cloaked"
);
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}
REGISTER_MUTATOR
#define REGISTER_MUTATOR(...)
Definition
base.qh:295
MUTATOR_HOOKFUNCTION
#define MUTATOR_HOOKFUNCTION(...)
Definition
base.qh:335
M_ARGV
#define M_ARGV(x, type)
Definition
events.qh:17
g_cts
#define g_cts
Definition
cts.qh:36
expr_evaluate
ERASEABLE bool expr_evaluate(string s)
Evaluate an expression of the form: [+ | -]?
Definition
cvar.qh:48
cvar_string
const string cvar_string(string name)
strcat
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
autocvar_g_balance_cloaked_alpha
float autocvar_g_balance_cloaked_alpha
Definition
sv_cloaked.qc:6
sv_cloaked.qh
SetDefaultAlpha
void SetDefaultAlpha()
Definition
world.qc:105
default_weapon_alpha
float default_weapon_alpha
Definition
world.qh:73
default_player_alpha
float default_player_alpha
Definition
world.qh:72
common
mutators
mutator
cloaked
sv_cloaked.qc
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