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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/gametypes/gametype/deathmatch/deathmatch.qh>#include <common/gametypes/gametype/keepaway/keepaway.qh>#include <common/mapinfo.qh>#include <common/gametypes/gametype/tka/cl_tka.qh>Go to the source code of this file.
Classes | |
| class | TeamKeepaway |
Functions | |
| REGISTER_GAMETYPE (TEAM_KEEPAWAY, NEW(TeamKeepaway)) | |
Variables | |
| const int | TKA_BALL_CARRYING = BIT(4) |
| const int | TKA_BALL_DROPPED = BIT(5) |
| const int | TKA_BALL_TAKEN_BLUE = BIT(1) |
| const int | TKA_BALL_TAKEN_PINK = BIT(3) |
| const int | TKA_BALL_TAKEN_RED = BIT(0) |
| const int | TKA_BALL_TAKEN_YELLOW = BIT(2) |
| REGISTER_GAMETYPE | ( | TEAM_KEEPAWAY | , |
| NEW(TeamKeepaway) | ) |
References NEW, and REGISTER_GAMETYPE.
Definition at line 66 of file tka.qh.
Referenced by HUD_Mod_TeamKeepaway(), and MUTATOR_HOOKFUNCTION().
Definition at line 67 of file tka.qh.
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 63 of file tka.qh.
Referenced by HUD_Mod_TeamKeepaway(), and MUTATOR_HOOKFUNCTION().
Definition at line 65 of file tka.qh.
Referenced by HUD_Mod_TeamKeepaway(), and MUTATOR_HOOKFUNCTION().
Definition at line 62 of file tka.qh.
Referenced by HUD_Mod_TeamKeepaway(), and MUTATOR_HOOKFUNCTION().
Definition at line 64 of file tka.qh.
Referenced by HUD_Mod_TeamKeepaway(), and MUTATOR_HOOKFUNCTION().