32 if(spawnpoints >= 8 && diameter > 4096)
38 if(
cvar(
"g_tka_on_ka_maps"))
44 if(
cvar(
"g_tka_on_tdm_maps"))
56 METHOD(
TeamKeepaway,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
59 returns(menu, _(
"Point limit:"), 5, 100, 5,
"g_tka_point_limit",
"g_tka_teams_override", _(
"The amount of points needed before the match will end"));
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void HUD_Mod_TeamKeepaway(vector pos, vector mySize, bool should_draw)
virtual void gametype_init()
virtual void m_isAlwaysSupported()
virtual void m_parse_mapinfo()
virtual void m_configuremenu()
virtual void m_setTeams()
virtual void m_isForcedSupported()
vector MapInfo_Map_supportedGametypes
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
const int GAMETYPE_FLAG_TEAMPLAY
#define METHOD(cname, name, prototype)
const int TKA_BALL_CARRYING
const int TKA_BALL_TAKEN_YELLOW
const int TKA_BALL_TAKEN_RED
const int TKA_BALL_DROPPED
const int TKA_BALL_TAKEN_PINK
const int TKA_BALL_TAKEN_BLUE