#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
virtual void gametype_init()
virtual void m_isAlwaysSupported()
void HUD_Mod_Keepaway(vector pos, vector mySize)
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
#define METHOD(cname, name, prototype)