17 METHOD(
Keepaway,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
20 returns(menu, _(
"Point limit:"), 5, 100, 5,
"g_keepaway_point_limit",
string_null, _(
"The amount of points needed before the match will end"));
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void HUD_Mod_Keepaway(vector pos, vector mySize, bool should_draw)
virtual void gametype_init()
virtual void m_configuremenu()
virtual void m_isAlwaysSupported()
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
#define METHOD(cname, name, prototype)