Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
tmayhem.qc
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1#include "tmayhem.qh"
2
3#ifdef MENUQC
6
7METHOD(tmayhem, describe, string(tmayhem this))
8{
9 TC(tmayhem, this);
11 PAR(_("%s is a constant action team-based gametype based on %s, using the same scoring system. "
12 "It has a lot of similarities to %s, with one of the main differences being that %s is a round-based gametype, and of course the scoring system differences."), COLORED_NAME(this), COLORED_NAME(MAPINFO_TYPE_MAYHEM), COLORED_NAME(MAPINFO_TYPE_CA), COLORED_NAME(MAPINFO_TYPE_CA));
13 PAR(_("Since it doesn't have rounds, the chaos is nonstop. "
14 "As a consequence of the chaotic nature, team communication is less important in this gametype than other team-based gametypes."));
15 return PAGE_TEXT;
16}
17#endif
#define COLORED_NAME(this)
Definition color.qh:195
#define TC(T, sym)
Definition _all.inc:82
#define METHOD(cname, name, prototype)
Definition oo.qh:269
#define PAGE_TEXT
Definition string.qh:643
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
Definition string.qh:649
#define PAGE_TEXT_INIT()
Definition string.qh:642